hi there here it is my code:
procedure TForm4.Button1Click(Sender: TObject);
var
png: TPNGImage;
data: PRGBQarray;
p: ^tagRGBQuad;
i, o: integer;
begin
png := TPNGImage.Create;
try
png.LoadFromFile('C:\Untitled.png');
for o := 1 to 100 do
begin
data:=png.Scanline[o];
for I := 1 to 400 do
begin
p := @data^[i];
p.rgbGreen := p.rgbBlue;
p.rgbRed := p.rgbGreen;
end;
end;
img.picture.Assign(png);
finally
png.Free;
end;
end;
it doesn't work and it makes the pic messy, I'm sure it's because of the rgbReserved. what should i do?
I know the question has already been answered but here is my 2c worth...
The following code comes from the PNGComponents package (PngFunctions.pas) produced by Thany.
There is a set of routines, that was originally published by the author of the PNGImage components, that can be found on Code Central that shows how to do other things like Alpha blending two images, rotation, overlay, etc. CodeCentral Link
This really should have been a comment to @Mason's routine to turn RGB into GreyScale, but since I don't know how to make a comment show code, I'm making it an answer instead.
This is how I do the conversion:
I don't know if it is NTSC formula or whatever, but they seem to work in my programs :-).
Andreas's answer will give you a good, fast approximation, but you'll lose some quality, because red, green and blue don't mix with equal intensities in the human eye. If you want to "get it right", instead of
grey := (rgbBlue + rgbGreen + rgbRed) div 3;
try this:
grey := round(rgbRed * .3) + round(rgbGreen * .59) + round(rgbBlue * .11);
You'll get a bit of a performance hit over the simple average, though it probably won't be noticeable unless you're on a very large image.
Why don't you just assign it to a TJPEGImage, set the GrayScale property of the JPEG to true and then assign back to TPNGImage?!
This is how to greyify a bitmap. (And, yes, if you want to greyify a PNG, you first need to get the bitmap data out of it. I think the VCL will do this for you.)
Sample usage: