I want to raise a series of events from my library class, but I'm worried that some event subscribers will be rude and take a long time to process some events, thus blocking the thread that is raising the events. I thought I could protect the raising thread by using a thread pool thread to raise each event:
if (packet != null && DataPacketReceived != null)
{
var args = new DataPacketEventArgs(packet);
DataPacketReceived.BeginInvoke(this, args, null, null);
}
That works fine when there's only one subscriber to the event, but as soon as a second subscriber arrives, DataPacketReceived
becomes a multicast delegate, and I get an argument exception with the error message, "The delegate must have only one target." Is there an easy way to raise the event on a separate thread, or do I have to start a thread and then raise the event from there?
I found a similar question on another site, and of course Jon Skeet had answered it. For my scenario, I chose to raise the event for each subscriber on a separate thread: