I use the following to code to add drop shadow:
letterE.layer.shadowColor = [[UIColor blackColor] CGColor];
letterE.layer.shadowOffset = CGSizeMake(2.5, 2.5);
letterE.layer.shadowRadius = 3.0;
letterE.layer.shadowOpacity = 0.95;
and the following to rotate:
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0];
rotationAnimation.duration = 5.0;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = 1.0;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[letterE.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
During the animation, the shadow is static which looks weird:
How can I make the shadow dynamically updated during the animation?
I found this interesting so I gave it a shot. A possible solution is to build a second clear view under the main view, giving it (the bottom view) a shadow using the original view's path. Then you can apply the animation to both views. I did this with simple rectangular views but I see no reason why this can't be done with more complex paths or using 2 CALayers instead of 2 UIViews.
This is how I set up my views...
..and my animation (just hooked up your CAAnimation to a button as an IBAction and applied to both views)...
This is what the result looks like...
Any (2D) transformations should look believable if you apply them to both views.
Hope that helps!