My app has to display a number of high resolution images (about 1900*2200 px), support pinch zoom. To avoid Out of memory error I plan to decode image to show full screen by using
options.inSampleSize = scale (scale was calculated as Power of 2 as Document)
(My view i used is TouchImageView
extends of ImageView
)
So i can quickly load image and swipe smoothly between screens(images). However, when i pinch zoom, my app loses detail because of scaled image. If i load full image, i can't load quickly or smoothly swipe, drag after pinch zoom. Then i try to only load full image when user begin pinch-zooming, but i still can't drag smoothly image because of very large image. Android gallery can do it perfectly even 8Mpx images.
Anyone can help me. Thanks in advance
Sorry to answer an old question, but I've just completed an image view that shows an image from assets or external storage with subsampling, and loads higher resolution tiles from the image as you pinch to zoom in. As high resolution image data for areas of the screen is not loaded it should avoid out of memory exceptions.
https://github.com/davemorrissey/subsampling-scale-image-view
I know the question was asked a long time ago but this answer might help other people struggling with this. I had exactly the same issue. You should consider using
WebView
and load your image with it, even if it is a local image. For instance to load an image in assets use the following:I admit that it is very strange to use
WebView
for such a task, it is the only solution I found. At least you will never get an OOM exception.