Finally i tried to draw a line using OpenGL ES framework in XCode 4.2 for iPhone simple game app.I studied something about GLKView and GLKViewController to draw a line in iPhone. Here is my sample code that was i tried in my project,
@synthesize context = _context;
@synthesize effect = _effect;
- (void)viewDidLoad
{
[super viewDidLoad];
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!self.context) {
NSLog(@"Failed to create ES context");
}
GLKView *view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[EAGLContext setCurrentContext:self.context];
//[self setupGL];
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
NSLog(@"DrawInRect Method");
[EAGLContext setCurrentContext:self.context];
// This method is calling multiple times....
glClearColor(0.65f, 0.65f, 0.65f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const GLfloat line[] =
{
-0.5f, -0.5f, //point A
0.5f, -0.5f, //point B
};
glVertexPointer(2, GL_FLOAT, 0, line);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_LINES, 0, 2);
}
When i run the project only the gray color only appearing in the screen, the line not showing. And also the - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
delegate is calling infinite time. Please guide me where i am doing wrong. Why the line not appearing or drawing? Can you please help? Am trying this 2 days. Thanks in advance.
I'm rather a student of OpenGL ES 2.0 right now myself. I recommend first starting a new project in Xcode with the "OpenGL Game" template Apple provides.
Among other things, the Apple template code will include creation of a GLKBaseEffect, which provides some Shader functionality that seems to be required in order to be able to draw with OpenGL ES 2.0. (Without the GLKBaseEffect, you would need to use GLSL. The template provides an example of both with and without explicit GLSL Shader code.)
The template creates a "setupGL" function, which I modified to look like this:
I was able to get the line to draw by including a few more steps. It all involves sending data over to the GPU to be processed. Here's my glkView:drawInRect function:
Btw, I've been going through Learning OpenGL ES for iOS by Erik Buck, which you can buy in "Rough Cut" form through O'Reilly (an early form of the book since it is not going to be fully published until the end of the year). The book has a fair number of typos at this stage and no pictures, but I've still found it quite useful. The source code for the book seems to be very far along, which you can grab at his blog. The author also wrote the excellent book Cocoa Design Patterns.