Given a contour outlining the edge of the letter S (in comic sans for example), how can I get a series of points along the spine of this letter in order to later represent this shape using lines, cubic spline or other curve-representing technique? I want to process and represent the shape using 30-40 points in Python/OpenCV.
Morphological skeletonization could help with this but the operation always seems to produce erroneous branches. Is there a better way to collapse the contour into just the 'S' shape of the letter?
In the example below you can see the erroneous 'serpent's tongue' like branches that are produced by morphological skeletonization. I don't know if it's fair to say they are erroneous if that's what the algorithm is supposed to be doing, but for me I would not like them to be there.
Below is the comic sans alphabet:
Another problem with skeletonization is that it is computationally expensive, but if you know a way of making it robust to forming 'serpent's tongue' like branches then I will give it a try.
The following simple idea might be usefull.
Calculate Medial axis of the outer contour. This would ensure connectivity of the curves.
Find out the branch points. Depending on its length you can delete them in order to eliminate "serpent's tongue" problem.
Hope it helps.
Actually vectorizing fonts isn't trivial problem and quite tricky. To properly vectorize fonts using bezier curve you'll need tracing. There are many library you can use for tracing image, for example Potrace. I'm not knowledgeable using python but based on my experience, I have done similar project using c++ described below:
A. Fit the contour using cubic bezier
This method is quite simple although a lot of work should be done. I believe this also works well if you want to fit skeletons obtained from thinning.
Illustration of least square fitting:
B. Resolution Resolution Independent Curve Rendering
This method as described in this paper is quite complex but one of the best algorithms available to display vector fonts: