I'm trying to set up my project to compile correctly using CMake.
My directory looks like this:
root
|- bin
| |- // Where I want to build CMake from - using 'cmake ..'
|- build
| |-
|- include
| |- database
| | |- database.h
|- src
|- database
| |- database.cpp
|- main
|- main.cpp
My sub-directories will definitely grow as my project grows larger and figured CMake would probably a good idea to learn. At the moment I can only get CMake to work with no sub-directories inside my src/. However, I do expect this project to grow into many sub-directories.
Would I need multiple CMakeLists.txt inside each directory with .cpp files? Can anyone point me in the right direction?
Thank you!
Your project does not seem to need multiple CMakeLists.txt. The purpose of having multiple CMakeLists.txt multiple times is multi-fold, but it doesn't seem to fit in your project. For example, one benefit would be hierarchical organization, so that you can separate different units to be built separately, and linked eventually.
Example
Consider the situation if you have another directory in your root called
tests
. That directory contains unit tests that you want the developer to have the choice whether to compile it or not. In that case, you put one CMakeLists.txt intests
, and you enable this in your primary CMakeLists.txt with aadd_subdirectory(tests)
as so:In
tests
, there would be another CMakeLists.txt. This way, you separate concerns. The development of your unit tests is independent of the development of your project, and also the build process is separate.Another example
Consider the situation if you have two libraries where the user can choose from. In this case, you have in your
root
two directories,lib1
andlib2
. Now you can do something like this in your primary CMakeLists.txt:And both
lib1
andlib2
directories contain CMakeLists.txt.I'll refer you to this article for an in-depth discussion of the two main approaches, but there's a few ways you could structure a project such as this.
add_subdirectory()
. This approach is very common.include()
. Less common, but can have advantages over the other two.Each has its pros and cons. Having just one top level CMakeLists.txt file would only be recommended if there were very few files and subdirectories. Once the project grows, keeping everything in the top level can become too much and make the resultant CMakeLists.txt file harder to follow. It also has the disadvantage that a change for a file addition or removal isn't restricted to a particular directory. That may not seem like a big deal, but if multiple people are working on a project and you want to easily see what part of a project someone else's changes affect (e.g. in a git history), it is harder. This is especially true if you both add/remove a file, thereby both change the top level CMakeLists.txt file and have the possibility of a conflict.
Once a project becomes non-trivial in size, most choose to add a CMakeLists.txt file in each subdirectory and use
add_subdirectory()
to bring them all together. @TheQuantumPhysicist's answer gives a good example of how this can be useful, so I won't repeat most of those details here. This structure offers you the ability to turn on/off whole sections of the build tree easily, but more importantly it gives each subdirectory its own variable scope. This can be important if you want to set variables, etc. in one part of the source tree but not have those changes visible in another part (think compiler flags which you only want to apply to one section of a complex directory structure).The third option of one top level CMakeLists.txt file with each subdirectory providing a file brought in by
include()
is less common, but it has similarities to using one CMakeLists.txt file in each subdirectory. Both localise details about files in a directory to a CMakeLists.txt or other similarly named file in just that directory. Changes therefore become easier to merge and to understand in version control histories, etc. One thing that this third approach allows which the second doesn't is to usetarget_link_libraries()
a bit more freely when usingtarget_sources()
to specify the source files in each subdirectory. The article linked at the top of this answer goes into detail about whytarget_sources()
can be advantageous and it's at the heart of why this third method may well be desirable for many projects.Lastly, I'd suggest you don't pick up the habit of putting your build tree inside your source tree. Rather, create your build tree(s) as siblings of the source tree. Aim to keep your source tree untouched by a build. All it takes is to have someone create a directory in the source tree with the same name as whatever you've used for the build tree for things to go awry (I've seen this more than once!). You may also want to set up multiple build trees for the one source tree, such as one for a Debug build and another as a Release build, so having these outside the source tree also helps keep your source tree less cluttered.