How to call Objective-C code from Swift

2018-12-30 23:56发布

In the new Swift language from Apple, how does one call Objective-C code?

Apple mentioned that they could co-exist in one application, but does this mean that one could technically re-use old classes made in Objective-C whilst building new classes in Swift?

The Reasoning

Objective-C is a platform-independent language, whereas Swift is platform-dependent. Writing non-platform-dependent code (business logic libraries) in Swift would thus not be wise. However, writing platform-dependent code in it (interface related for example) would be perfectly fine. Not to say it would be a good idea, however it is definitely an interest.

14条回答
忆尘夕之涩
2楼-- · 2018-12-31 00:16

You can read the nice post Swift & Cocoapods. Basically, we need to create a bridging header file and put all Objective-C headers there. And then we need to reference it from our build settings. After that, we can use the Objective-C code.

let manager = AFHTTPRequestOperationManager()
manager.GET(
  "http://example.com/resources.json",
  parameters: nil,
  success: { (operation: AFHTTPRequestOperation!,
              responseObject: AnyObject!) in
      println("JSON: " + responseObject.description)
  },
  failure: { (operation: AFHTTPRequestOperation!,
              error: NSError!) in
      println("Error: " + error.localizedDescription)
  })

Also have a look at Apple's document Using Swift with Cocoa and Objective-C as well.

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春风洒进眼中
3楼-- · 2018-12-31 00:16

One more thing I would like to add here:

I am very thankful for @Logan's answer. It helps a lot to create a bridge file and setups.

But after doing all these steps I'm still not getting an Objective-C class in Swift.

I used the cocoapods library and integrated it into my project. Which is pod "pop".

So if you are using Objective-C pods in Swift then there may be a chance that you can not able to get or import the classes into Swift.

The simple thing you have to do is:

  1. Go to <YOUR-PROJECT>-Bridging-Header file and
  2. Replace the statement #import <ObjC_Framework> to @import ObjC_Framework

For example: (Pop library)

Replace

#import <pop/POP.h>

with

@import pop;

Use clang import when #import is not working.

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裙下三千臣
4楼-- · 2018-12-31 00:17

Quote from the documentation:

Any Objective-C framework (or C library) that’s accessible as a module can be imported directly into Swift. This includes all of the Objective-C system frameworks—such as Foundation, UIKit, and SpriteKit—as well as common C libraries supplied with the system. For example, to import Foundation, simply add this import statement to the top of the Swift file you’re working in:

import Foundation

This import makes all of the Foundation APIs—including NSDate, NSURL, NSMutableData, and all of their methods, properties, and categories—directly available in Swift.

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一个人的天荒地老
5楼-- · 2018-12-31 00:18

Click on the New file menu, and chose file select language Objective. At that time it automatically generates a "Objective-C Bridging Header" file that is used to define some class name.

"Objective-C Bridging Header" under "Swift Compiler - Code Generation".

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柔情千种
6楼-- · 2018-12-31 00:24

enter image description hereI have added the project on github that include small sample to call objective c code from swift.

Call ObjectiveC class from swift

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其实,你不懂
7楼-- · 2018-12-31 00:25

Using Objective-C Classes in Swift

** If you have an existing class that you'd like to use, perform Step 2 and then skip to Step 5. (For some cases, I had to add an explicit #import <Foundation/Foundation.h to an older Objective-C File.) **

Step 1: Add Objective-C Implementation -- .m

Add a .m file to your class, and name it CustomObject.m.

Step 2: Add Bridging Header

When adding your .m file, you'll likely be hit with a prompt that looks like this:

Enter image description here

Click YES !

If you did not see the prompt, or accidentally deleted your bridging header, add a new .h file to your project and name it <#YourProjectName#>-Bridging-Header.h.

In some situations, particularly when working with Objective-C frameworks, you don't add an Objective-C class explicitly and Xcode can't find the linker. In this case, create your .h file named as mentioned above, then make sure you link its path in your target's project settings like so:

Enter image description here

Note

It's best practice to link your project using the $(SRCROOT) macro so that if you move your project, or work on it with others using a remote repository, it will still work. $(SRCROOT) can be thought of as the directory that contains your .xcodeproj file. It might look like this:

$(SRCROOT)/Folder/Folder/<#YourProjectName#>-Bridging-Header.h

Step 3: Add Objective-C Header -- .h

Add another .h file and name it CustomObject.h.

Step 4: Build your Objective-C Class

In CustomObject.h

#import <Foundation/Foundation.h>

@interface CustomObject : NSObject

@property (strong, nonatomic) id someProperty;

- (void) someMethod;

@end

In CustomObject.m

#import "CustomObject.h"

@implementation CustomObject 

- (void) someMethod {
    NSLog(@"SomeMethod Ran");
}

@end

Step 5: Add Class to Bridging-Header

In YourProject-Bridging-Header.h:

#import "CustomObject.h"

Step 6: Use your Object

In SomeSwiftFile.swift:

var instanceOfCustomObject: CustomObject = CustomObject()
instanceOfCustomObject.someProperty = "Hello World"
println(instanceOfCustomObject.someProperty)
instanceOfCustomObject.someMethod()

There is no need to import explicitly; that's what the bridging header is for.

Using Swift Classes in Objective-C

Step 1: Create New Swift Class

Add a .swift file to your project, and name it MySwiftObject.swift.

In MySwiftObject.swift:

import Foundation

class MySwiftObject : NSObject {

    var someProperty: AnyObject = "Some Initializer Val"

    init() {}

    func someFunction(someArg:AnyObject) -> String {
        var returnVal = "You sent me \(someArg)"
        return returnVal
    }   
}

Step 2: Import Swift Files to ObjC Class

In SomeRandomClass.m:

#import "<#YourProjectName#>-Swift.h"

The file:<#YourProjectName#>-Swift.h should already be created automatically in your project, even if you can not see it.

Step 3: Use your class

MySwiftObject * myOb = [MySwiftObject new];
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
myOb.someProperty = @"Hello World";
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
NSString * retString = [myOb someFunction:@"Arg"];
NSLog(@"RetString: %@", retString);

Note:

1. CodeCompletion wasn't behaving as accurately as I'd like it to. On my system, running a quick build with "cmd + r" seemed to help Swift find some of the Objective-C code and vice versa.

2. If you add a .swift file to an older project and get error: dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib, try completely restarting Xcode.

3. While it was originally possible to use pure Swift classes in Objective-C by using the @objc prefix, after Swift 2.0, this is no longer possible. See edit history for original explanation. If this functionality is reenabled in future Swift versions, the answer will be updated accordingly.

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