I'm planning on making a program that interfaces with a UCI chess engine. I've been doing some research on it, but I want to get a little more information before I get more in depth with it. I was wondering if any of you could provide a few example "exchanges" between a UCI engine and a front-end program. I'm not really concerned with the practical interface code (like sending/receiving commands), that should be simple enough. I'm just trying to get some good examples of a small game and some options. I'm using the stockfish engine currently, but I want to be able to use multiple engines.
So anyhow, I'm looking for some examples of how to play a game over UCI.
Let's assume the GUI is facilitating a match between a human user and an engine. Let's say the user starts with
e2e4
. Then the commands would look something like:I've simplified many aspects of the interaction. A fully featured GUI will have to support lots of other commands that you can find in the UCI specification (another source). You can also look at how existing GUIs work. For example, if you use Arena, you can hit F4 to see a log of the command interaction,