My code is basically from this example (http://corner.squareup.com/2010/07/smooth-signatures.html) and Google APIs (FingerPaint) but now I want to use the class VelocityTracker
in order to change the stroke width depending on the speed of my finger.
I thought I could split a path into smaller parts but I didn't find any examples. There's also this second post (http://corner.squareup.com/2012/07/smoother-signatures.html) but I do neither have a specific bezier curve class nor do I collect all the points in an ArrayList
so their example for adjusting stroke width is not very helpful.
Does anyone have an idea how to handle this? I started to learn code two weeks ago so I'm pretty new in all this stuff.
Edit: I tried to implement the velocity of my MotionEvents and I used LogCat to track the current velocity while running the app. It did work out but when I tried to use the velocity as part of the parameter for mPaint.setStrokeWidth I did not get what I actually wanted. The width of the path I draw on my canvas was changing all the time from the moment I started drawing a line till I moved my finger up. So that's why I want to split a path into smaller parts because as it is now, only the last tracked velocity affects the strokeWidth.
public class SignatureView extends View {
private static final String TAG = SignatureView.class.getSimpleName();
private static final float STROKE_WIDTH = 10;
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private final double TOUCH_TOLERANCE = 5;
private int h = getResources().getDisplayMetrics().heightPixels;
private int w = getResources().getDisplayMetrics().widthPixels;
private Path mPath = new Path();
private Paint mPaint = new Paint();
private Paint mBitmapPaint = new Paint(Paint.DITHER_FLAG);
private Bitmap mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
private Canvas mCanvas = new Canvas(mBitmap);
private float mX, mY;
private float lastTouchX, lastTouchY;
private final RectF dirtyRect = new RectF();
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint.setAntiAlias(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(INITIAL_STROKE_WIDTH);
Log.d(TAG, "TOUCH_TOLERANCE = " +TOUCH_TOLERANCE);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
int historySize = event.getHistorySize();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
resetDirtyRect(eventX, eventY);
mPath.reset();
mPath.moveTo(eventX, eventY);
mX = eventX;
mY = eventY;
break;
case MotionEvent.ACTION_MOVE:
float dx = Math.abs(eventX - mX);
float dy = Math.abs(eventY - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (eventX + mX)/2, (eventY + mY)/2);
mX = eventX;
mY = eventY;
}
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
}
break;
case MotionEvent.ACTION_UP:
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
}
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
break;
default:
Log.d(TAG, "Ignored touch event: " + event.toString());
return false;
}
// Include half the stroke width to avoid clipping.
invalidate( (int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
private void resetDirtyRect(float eventX, float eventY) {
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}
You can use split your path object every time your stroke value changes depending on velocity. In you
SignatureView
class addand take another ArrayList to keep stroke value for each path
add a variable
lastStroke
along withlastTouchX
andlastTouchY
. I will recommend you to makelastStroke
of typeint
.now your
onTouchEvent
method should be something like thisand your ondraw method would be
this is the basic idea. you need to modify it to make it work.