I have a couple of Android and iOS native mobile application that I wrote which connect directly to an XMPP server that I host. They push and pull realtime data through XMPP. I also use some of the XMPP XEP extensions. For other operations, I have a django application running on the same server which all the mobile applications consume through an HTTP REST interface. I use Celery and Redis for the django side to do some operations asynchronously (like doing heavy batched writes to my db).
This all works fine and dandy. Yay.
But now I want to write a web front-end to all of this, so I started researching my options and well - there are so many ways to skin the cat that I wanted to check with the SO community first.
The idea to have a js library that gives me a unified API for socket communications (i.e try different implementations of web sockets or fall back to flash) appeals to me hence why I mention Socket IO. The idea of having to run a nodejs server, well, not so much (one more thing to learn), but if I have to, I definitely will. I know that some people use gevent as a replacement of the node server. Others, decide to write a small nodejs which they connect to the rest of their stack. I would probably do this.
Another option, is to use an js XMPP library like Strophe which I don't think has a flash fallback. Also, I would need to research what this means for my server.
I have read several of the Stackoverflow answer on how to do comet and django - hence why it seems that there are several options.
The question is:
If I want to have the advantage of Socket IO behavior (with the fallbacks) and I want to push realtime data to the web client (which is being fed to the server through XMPP), and use Django what is my best option?
Update: The XMPP server that I use is ejabberd, which also supports BOSH. I realize that I could use Strophe.js and thus my communication would go over a type of long polling http connection instead of websockets. As far as I can tell, there are some XMPP over Websockets open source library, but AFAIK the community is not as active as the SocketIO one.
Update 2: Browsers that I need to support are only modern browsers. I guess this means that Flash fallback will not be that important, which is leaning me towards strophe.js.
First of all, full disclosure: I work for a company called PubNub, which I'm going to mention shortly.
There are a whole range of hosted bidirectional messaging services (sometimes called IaaS - Infrastructure as a Service) that I think are worth considering. They are Pusher, Firebase, Flotype, PubNub, and others. I'm reasonably confident you could use any of them for what you want to accomplish. Firebase has a built-in database that ties right into their service, which is a pretty cool feature, but probably not useful for your particular use case (I assume you already have a database on your backend).
I can't speak too heavily about our competitors, but as far as you wanting a JavaScript library on the frontend that communicates with your Python backend, we (PubNub) provide a very similar api in both languages and that communicate on the same databus in the cloud. So you can send messages with Python and catch them with JavaScript, or vice-versa. We even wrote a PubNub-hosted version of socket.io, which you could use instead of our vanilla JavaScript api, and would still tie into your Django backend in about 10 lines of code.
Finally, the nice thing about using an IaaS (or at least us; again I'm not certain about the others) is that we handle that tricky scaling problem for you. If you reach the point of a million simultaneous users and need to push something to them in real-time, you'll find that's no problem.
I think once you get your hands dirty with some node you'll find that straying from Node for socket.io is going to be much harder. There are very easy to use xmpp modules in node ready to go (see https://github.com/astro/node-xmpp). Remember, node is all javascript, so you're probably familiar with programming in it already.
Personally, I've had some memory leak issues using node 0.6 or higher. Node 0.4 worked without those issues. If you are new to github (as I was before playing with Node) here is how you would get going with a node server.
Getting Node
You'll need certain development tools to build it such as g++, but at this point you'll have a working
node
command.Installing Node Modules like xmpp
Node has a nice amount of modules where most things have already been written for you. There is a search facility at http://search.npmjs.org or you can access all modules directly from your shell by using the
npm
command. NPM is nodes tool for installing and managing node modules. You can typenpm search xmpp
to search for all xmpp modules, for instance. To install a basic xmpp library for node you would donpm install node-xmpp
. By the way, most github node module pages will include instructions on the front page readme file.Keeping Node Running in Production
This threw me when I first started out. If you have any errors that are not caught node will simply die. So, you can either 1. Make sure there are no errors whatsoever or they are all caught (unlikely because even Node itself will error) 2. Use the uncaughtException handler to catch these problems. You would use code like this in your program
Be Extra Safe and Use Forever
Even with the uncaughtException issue your program in production might die. Memory running out, segfaults, who knows what. That's where it pays to use something like the wonderful Node module called "Forever" (see https://github.com/nodejitsu/forever). You can type
npm install forever -g
to install forever. Note the -g option which puts forever in the GLOBAL node module directory. Without -g it puts the node module in the current working directory. You'll then be able to type something like (assuming your node program was called my_program.js)forever start my_program.js
and then the Forever program will make sure that if it dies it gets restarted.Not sure why you'd need Flash fallback if you're going to do BOSH (XEP-0124, XEP-0206), which is what strophe.js does. If you don't need to support IE7, you can do CORS from strophe.js, and you don't even need a proxy for same-origin. IE6 will work because it's insecure, and IE8+ support a just-barely-working form of CORS.
To get information from django through XMPP to your client, make a component connection (XEP-0114) to your server using your favorite Python XMPP library, such as SleekXMPP from your Django app. Arrange for that connection to be relatively long-lived, for performance (i.e. don't create a new one for each client connection). Send protocol as needed.
You didn't mention what XMPP server you're using. XMPP servers that don't support BOSH are getting rare, but if you've got one, you might need Punjab as a BOSH-to-XMPP proxy, or you might want to switch to a newer server, such as Prosody.
We are using real-time push as well with Django and Celery. When I first created the architecture, I also researched my options. Eventually, I decided that I'd rather focus on getting the app just right rather then on fiddling around with devops work. There are several services out there that offer hosted real-time push technology that can be easily integrated with any app.
I chose PubNub and I couldn't be happier. They support socket.io for the client side and have a Python lib I use from Django and Celery workers. They also have SDKs you could use from native mobile apps.
I know, you already have a working setup in place. But I'm betting that the time it will take you to replace your current setup with such a hosted solution would be less than the time it will take you to find a good solution for what you're looking for and implement it. Also keep in mind maintenance costs down the road (esp if you opt for a lib which is not well maintained).
True, you will be paying for the service, but they price is very reasonable and you will be getting a solid service with nice perks like colocation.
I'm not affiliated with that company, just a happy customer. There are other similar services out there.