In a Windows nodejs addon, I've created a window for the purpose of receiving messages.
Handle<Value> MakeMessageWindow(const Arguments &args) { // exposed to JS
...
CreateWindow(L"ClassName", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, 0, 0, 0);
...
}
I have a wndproc function.
Local<Function> wndProc;
LRESULT APIENTRY WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// pack up the arguments into Local<Value> argv
wndProc->Call(Context::GetCurrent()->Global(), 3, argv);
}
Now I need to pump messages. Normally, you'd do something like
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
...but that won't work since it would just block the v8 event loop.
How do I pump Windows messages in a manner that won't block v8 and allows me to invoke a JS function when my window receives messages?
I presume libuv will play a role, but I'm unsure exactly how to safely invoke a JS function from C running on a separate thread, especially since uv_async_send
is not guaranteed to invoke a callback every time you call it, and I need to ensure that my JS callback is called every time a window message is received.
My mistake was trying to create the window on the V8 thread. Instead,
uv_thread_create
should be used to call a function that creates the window on a new thread and then proceeds to do its own message pump loop.The wndproc function then needs to save received messages into a queue in a thread-safe manner and then use
uv_async_send
to notify the V8 thread that messages have arrived.A function on the V8 thread (which was passed to
uv_async_init
) is then invoked after messages are enqueued. The function (thread-safely) pops each pending message off the queue and invokes the JS callback.I found the actual reason for this.
The Node.js event loop will get stuck on polling for I/O, and given that there is no pending outstanding I/O operation, the event loop will go to sleep.
idle
andprepare
are run prior to the I/O polling that the Node.js event loop does but without any work scheduled you may see, at best, 1 or 2 callbacks.There is no solution to this problem because there is no Win32 message API that can be used to signal an I/O completion port. You have to run the Win32 message loop in a separate thread.