How would you go to create a streaming API with Node? just like the Twitter streaming API.
What I want to do ultimately is get the first update from the FriendFeed api, and stream when a new one becomes available (if the id is different), and later on expose it as a web service so I can use it with WebSockets on my website :).
So far I have this:
var sys = require('sys'),
http = require('http');
var ff = http.createClient(80, 'friendfeed-api.com');
var request = ff.request('GET', '/v2/feed/igorgue?num=1',
{'host': 'friendfeed-api.com'});
request.addListener('response', function (response) {
response.setEncoding('utf8'); // this is *very* important!
response.addListener('data', function (chunk) {
var data = JSON.parse(chunk);
sys.puts(data.entries[0].body);
});
});
request.end();
Which only gets the data from FriendFeed, creating the Http server with node is easy but it can't return a stream (or I haven't yet found out how).
You would want to set up a system that keeps track of incoming requests and stores their response objects. Then when it's time to stream a new event from FriendFeed, iterate through their response objects and
responses[i].write('something')
out to them.Check out LearnBoost's Socket.IO-Node, you may even just be able to use that project as your framework and not have to code it yourself.
From the Socket.IO-Node example app (for chat):