Simliar to iOS Photos App where the user is zooming in and out of an image by pinching:
UIView > UIScrollView > UIImageView > UIImage
Initially, I had the issue of zooming below scale 1: image being off centered. I got it fixed by doing this:
func scrollViewDidZoom(scrollView: UIScrollView) {
let offsetX = max((scrollView.bounds.width - scrollView.contentSize.width) * 0.5, 0)
let offsetY = max((scrollView.bounds.height - scrollView.contentSize.height) * 0.5, 0)
scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}
This works well when zooming out.
UIImage content mode is aspectFit
Issue
When I ZOOM IN, when zoomScale is above 1, scroll view insets need to hug the surroundings of the UIImage that the scroll view contains. This takes away the dead-space that was surrounding the UIImage. IE, Photos app when zooming-in by pinching or double tapping.
Tried
func scrollViewDidZoom(scrollView: UIScrollView) {
if scrollView.zoomScale > 1 {
let imageScale = (self.imageView.bounds.width/self.imageView.image!.size.width)
let imageWidth = self.imageView.image!.size.width * imageScale
let imageHeight = self.imageView.image!.size.height * imageScale
scrollView.contentInset = UIEdgeInsetsMake(((scrollView.frame.height - imageHeight) * 0.5), (scrollView.frame.width - imageWidth) * 0.5 , 0, 0)
print (scrollView.contentInset.top)
}
else {
let offsetX = max((scrollView.bounds.width - scrollView.contentSize.width) * 0.5, 0)
let offsetY = max((scrollView.bounds.height - scrollView.contentSize.height) * 0.5, 0)
scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}
}
Above addition seems to vary the inset amount still.
Update (images added)
First image shows the default layout. Rest shows when zoomed in.....
Your approach looks correct. You need to update your code as below.
for swift 4