UIScrollView Zooming & contentInset

2019-03-12 17:05发布

Simliar to iOS Photos App where the user is zooming in and out of an image by pinching:

UIView > UIScrollView > UIImageView > UIImage

Initially, I had the issue of zooming below scale 1: image being off centered. I got it fixed by doing this:

func scrollViewDidZoom(scrollView: UIScrollView) {
        let offsetX = max((scrollView.bounds.width - scrollView.contentSize.width) * 0.5, 0)
        let offsetY = max((scrollView.bounds.height - scrollView.contentSize.height) * 0.5, 0)
        scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}

This works well when zooming out.

UIImage content mode is aspectFit

Issue

When I ZOOM IN, when zoomScale is above 1, scroll view insets need to hug the surroundings of the UIImage that the scroll view contains. This takes away the dead-space that was surrounding the UIImage. IE, Photos app when zooming-in by pinching or double tapping.

Tried

    func scrollViewDidZoom(scrollView: UIScrollView) {
    if scrollView.zoomScale > 1 {
        let imageScale = (self.imageView.bounds.width/self.imageView.image!.size.width)
        let imageWidth = self.imageView.image!.size.width * imageScale
        let imageHeight = self.imageView.image!.size.height * imageScale
        scrollView.contentInset = UIEdgeInsetsMake(((scrollView.frame.height - imageHeight) * 0.5), (scrollView.frame.width - imageWidth) * 0.5 , 0, 0)
        print (scrollView.contentInset.top)
    }
    else {

        let offsetX = max((scrollView.bounds.width - scrollView.contentSize.width) * 0.5, 0)
        let offsetY = max((scrollView.bounds.height - scrollView.contentSize.height) * 0.5, 0)
        scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
    }
}

Above addition seems to vary the inset amount still.

Update (images added)

First image shows the default layout. Rest shows when zoomed in.....

enter image description here

2条回答
劳资没心,怎么记你
2楼-- · 2019-03-12 17:30

Your approach looks correct. You need to update your code as below.

    func scrollViewDidZoom(scrollView: UIScrollView) {

    if scrollView.zoomScale > 1 {

        if let image = imageView.image {

            let ratioW = imageView.frame.width / image.size.width
            let ratioH = imageView.frame.height / image.size.height

            let ratio = ratioW < ratioH ? ratioW:ratioH

            let newWidth = image.size.width*ratio
            let newHeight = image.size.height*ratio

            let left = 0.5 * (newWidth * scrollView.zoomScale > imageView.frame.width ? (newWidth - imageView.frame.width) : (scrollView.frame.width - scrollView.contentSize.width))
            let top = 0.5 * (newHeight * scrollView.zoomScale > imageView.frame.height ? (newHeight - imageView.frame.height) : (scrollView.frame.height - scrollView.contentSize.height))

            scrollView.contentInset = UIEdgeInsetsMake(top, left, top, left)
        }
    } else {
        scrollView.contentInset = UIEdgeInsetsZero
    }
}
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神经病院院长
3楼-- · 2019-03-12 17:30

for swift 4

func scrollViewDidZoom(_ scrollView: UIScrollView) {

        if scrollView.zoomScale > 1 {

            if let image = self.imageViewZoom.image {

                let ratioW = self.imageViewZoom.frame.width / image.size.width
                let ratioH = self.imageViewZoom.frame.height / image.size.height

                let ratio = ratioW < ratioH ? ratioW:ratioH

                let newWidth = image.size.width*ratio
                let newHeight = image.size.height*ratio

                let left = 0.5 * (newWidth * scrollView.zoomScale > self.imageViewZoom.frame.width ? (newWidth - self.imageViewZoom.frame.width) : (scrollView.frame.width - scrollView.contentSize.width))
                let top = 0.5 * (newHeight * scrollView.zoomScale > self.imageViewZoom.frame.height ? (newHeight - self.imageViewZoom.frame.height) : (scrollView.frame.height - scrollView.contentSize.height))

                scrollView.contentInset = UIEdgeInsetsMake(top, left, top, left)
            }
        } else {
            scrollView.contentInset = UIEdgeInsets.zero
        }
    }
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