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The invention of the mouse took one mode and moved it to an input device, and context menus took another mode and moved it to a button. Ironically, the advent of touch devices has had the reverse effect, producing multi-modal interfaces:
aware multi-modal - touch and speech are aware of each other and intersect
unaware multi-modal - touch and speech are unaware of each other and conflict
References
User Agent Accessibility Guidelines working group (UAWG): Keyboard Interface use cases
W3C Multimodal Standard Brings Web to More People, More Ways
Next steps for W3C work on Multimodal Standards
The Future of Interaction is Multimodal
Beyond Mouse and Keyboard: Expanding Design Considerations for Information Visualization Interactions - naturalinfovis_infovis2012.pdf
Setting the scope for light-weight Web-based applications
Jan. 26, 1983: Spreadsheet as Easy as 1-2-3
Multi-modal design: Gesture, Touch and Mobile devices...next big thing? | Experience Dynamics