I'm trying to use Android's animation framework to have my ImageView move in a diamond pattern. Here's my animation.xml:
<set xmlns:android="http://schemas.android.com/apk/res/android" android:shareInterpolator="true">
<translate
android:fromXDelta="40%p" android:toXDelta="90%p"
android:fromYDelta="10%p" android:toYDelta="40%p"
android:duration="500" android:startOffset="0"/>
<translate
android:fromXDelta="90%p" android:toXDelta="40%p"
android:fromYDelta="40%p" android:toYDelta="90%p"
android:duration="500" android:startOffset="500"/>
<translate
android:fromXDelta="40%p" android:toXDelta="10%p"
android:fromYDelta="90%p" android:toYDelta="40%p"
android:duration="500" android:startOffset="1000"/>
<translate
android:fromXDelta="10%p" android:toXDelta="40%p"
android:fromYDelta="40%p" android:toYDelta="10%p"
android:duration="500" android:startOffset="1500"/>
</set>
My layout:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent">
<ImageView
android:id="@+id/img"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/icon"/>
</FrameLayout>
And my onStart:
protected void onStart() {
super.onStart();
ImageView img = (ImageView)findViewById(R.id.img);
Animation a = AnimationUtils.loadAnimation(this, R.anim.diamond);
img.startAnimation(a);
}
When I start my application all I see is a blank screen for 2 seconds then my image pops into the upper-left corner of the screen. If I remove all but one of the translate animations I will see the image move in a diagonal line.
I would prefer to use XML to define the animation and not Java.
Does anyone have any insight into how I can see the entire animation?
-Dan
Use this animation xml code. It works:
Try this:
You should also probably change the animations to load one after the other. I think that set you have created will try to play all the animations at once, and that won't work very well.
Use an animationListener like this:
Use this one it works, i hve tested it
The animation attributes are relative to where they are when they start. This is probably a lot closer to what you want: