How to set up CMake to build a library for the iPh

2019-03-11 13:25发布

I'm trying to use CMake to generate an Xcode configuration for the iPhone by manually setting certain attributes. (Is this even the right way to go about this?) My CMake file looks like:

project(MYLIB)
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)
set(CMAKE_CONFIGURATION_TYPES Debug Release Debug-iPhone)
set(FILES list of my files...)

add_library(mylib FILES)

set(XCODE_ATTRIBUTE_SDKROOT iphoneos2.2.1)
# more attributes later, I'm just trying to get one to work first

First of all, this doesn't seem to work - in the generated Xcode project (I'm running cmake . -G Xcode), SDKROOT is still set to nothing, and so it says "Current Mac OS".

Second, assuming this is the right way to do this, how do I set the attribute only for the configuration Debug-iPhone?

2条回答
叛逆
2楼-- · 2019-03-11 13:39

This info may also be useful:

This project provides a simple iOS toolchain file that may be used with CMake to build libraries and setup applications. A couple of sample projects are included.

http://code.google.com/p/ios-cmake/

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兄弟一词,经得起流年.
3楼-- · 2019-03-11 13:55

As far as I can tell, there are two ways. The one most likely, you are nearly there, is to use CMAKE_OSX_SYSROOT to set the XCode SDKROOT. There is also the variable CMAKE_OSX_ARCHITECTURES, which maps to ARCHS in XCode.

The alternative is to use CMake's cross compiling support. I've not used it for the iphone, but I have done so for other ARM processors. You need to set up a toolchain file that would look something like this:

set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_SYSTEM_PROCESSOR arm-elf)
set(CMAKE_C_COMPILER /path/to/complier/bin/arm-elf-gcc)
set(CMAKE_FIND_ROOT_PATH /path/to/compiler)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

And then when you run cmake, set the CMAKE_TOOLCHAIN_FILE variable to the name of your toolchain file. Or if you only compile to one architecture, you can hard-code the value in the CMakeLists.txt file. But I imagine you would need to cross compile for the iphone simulator and for the actual iphone itself, right? So you would run one of these, probably having a couple of build variants:

cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/my/iphone-sim.cmake .
cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/my/iphone-real.cmake .

Where the sim/real files define the environment for the simulator or real iphone compiler tools.

Some other links that may help are this bug report and this mailing list conversation.

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