Blender vs. Unity [closed]

2019-03-11 12:07发布

I want to make a 3D game, preferably that can be played in browser. Some people say blender, some say unity. What are the pros and cons of each? Which one do you prefer? Why? Also, do you have any suggestions for tutorials?

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贪生不怕死
2楼-- · 2019-03-11 12:18

Blender and Unity are not the same thing,

Unity is game engine, which means that its purpose is to create games, and you can program in it using C# or Javascript. But you cannot make 3d models in it.

While Blender is program for modeling mainly, you can create applications or games in it but it is not the program's main purpose.

For Unity you can create 3D model/animations, and import them but i am not sure if its compatible with Blender but, it is compatible with Maya.

I would recommend more Unity for making a Game, because it also has web support, but it requieres to install a plugin.

In the Unity Website you can find documentation and examples to help you get started.

I Hope this helps.

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ゆ 、 Hurt°
3楼-- · 2019-03-11 12:30

At the risk of sounding insolent, I'll have to disagree with mklfarha. Although it's just my own opinion, the I am much more partial to the Blender game engine. When you reach a certain level of proficiency at programming and modelling, the Blender game engine allows much more freedom of choice for game types and in-game mechanics. It's also open-source, meaning you'll never have to worry about copyright.

Having said this, Unity is much better for beginners, as many functions for the game are already built in, such as movement for characters and pathfinding. Also, for extreme hardcore programmers needing to squeeze every last drop of power from the computer, Unity would be better, as it is much better optimised graphically and in all other aspects, although if you're encompassed by my last statement, you'd already know all I've said here and more.

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