Good Day,
Suppose that you have a simple for loop like below...
for(int i=0;i<10;i++)
{
//statement 1
//statement 2
}
Assume that statement 1 and statement 2 were O(1). Besides the small overhead of "starting" another loop, would breaking down that for loop into two (not nested, but sequential) loops be as equally fast? For example...
for(int i=0;i<10;i++)
{
//statement 1
}
for(int i=0;i<10;i++)
{
//statement 2
}
Why I ask such a silly question is that I have a Collision Detection System(CDS) that has to loop through all the objects. I want to "compartmentalize" the functionality of my CDS system so I can simply call
cds.update(objectlist);
instead of having to break my cds system up. (Don't worry too much about my CDS implementation... I think I know what I am doing, I just don't know how to explain it, what I really need to know is if I take a huge performance hit for looping through all my objects again.
As noted, the complexity remains.
But in the real world, it is impossible for us to predict which version runs faster. The following are factors that play roles, huge ones:
(note: over all of them, there's the Damocles sword of misprediction; all are wikipedizable and googlable)
Especially the last factor makes it sometimes impossible to compile the one true code for code whose performance relies on specific cache sizes. Some applications will run faster on CPU with huge caches, while running slower on small caches, and for some other applications it will be the opposite.
Solutions:
It is always a good idea to endeavor for software that adapts to the target, ideally without sacrificing code quality. And before doing manual optimization, either microscopic or macroscopic, measure real world runs, then and only then optimize.
Literature: * Agner Fog's Guides * Intel's Guides
In terms of algorithmic complexity splitting the loops makes no difference.
In terms of real world performance splitting the loops could improve performance, worsen performance or make no difference - it depends on the OS, hardware and - of course - what
statement 1
andstatement 2
are.It depends on your application.
Possible Drawbacks (of splitting):
Possible Gains (of splitting):
These lists are certainly not comprehensive, but already you can sense that there is a tension between code and data. So it is difficult for us to take an educated/a wild guess when we know neither.
In doubt: profile. Use callgrind, check the cache misses in each case, check the number of instructions executed. Measure the time spent.
With two loops you will be paying for:
The last point could have a huge impact in either direction. You should measure as with any perf optimization.
As far as the big-o complexity is concerned, this doesn't make a difference if 1 loop is O(n), then so is the 2 loop solution.
As far as micro-optimisation, it is hard to say. The cost of a loop is rather small, we don't know what the cost of accessing your objects is (if they are in a vector, then it should be rather small too), but there is a lot to consider to give a useful answer.
You're correct in noting that there will be some performance overhead by creating a second loop. Therefore, it cannot be "equally fast"; as this overhead, while small, is still overhead.
I won't try to speak intelligently about how collision systems should be built, but if you're trying to optimize performance it's better to avoid building unnecessary control structures if you can manage it without pulling your hair out.
Remember that premature optimization is one of the worst things you can do. Worry about optimization when you have a performance problem, in my opinion.