As an attempt at wrapping my head around udp sockets I've tried to port the code from this tutorial page http://www.linuxhowtos.org/C_C++/socket.htm to winsock (running on win 8 if it matters). [direct links below]
The code currently compiles and runs but I never receive a packet, both programs just wait and block on recvfrom(). I keep having this same issue (for example with a modified version of this code https://stackoverflow.com/a/679529/873217 that includes a recvfrom() call. And with this code C++ problem with Datagram (UDP)winsocket to sendto and recvfrom on the same socket through the loopback adapter making the changes suggested). I imagine I'm making some simple and fundamental mistake; but I'm unable to locate it on my own. Hopefully someone with more experience can shine some light on this issue for me. Thanks.
Additional notes:
I am running the server exe and then the client exe on the same computer. It is connected to the internet. And I have tried using a domain that resolves to my IP address as well. I have also tried disabling the firewall, though I have permitted both programs full access.
direct links to original client and server code:
http://www.linuxhowtos.org/data/6/client_udp.c
http://www.linuxhowtos.org/data/6/server_udp.c
My current attempt:
both linked to libws2_32.a
client code:
#include <stdio.h>
#include <winsock2.h>
#include <string.h>
void error(const char *);
int main()
{
WSAData data;
WSAStartup( MAKEWORD( 2, 2 ), &data );
int sock, n;
int length;
struct sockaddr_in server, from;
struct hostent *hp;
char buffer[256];
unsigned short serverPort = 27072;
sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock < 0) error("socket");
server.sin_family = AF_INET;
hp = gethostbyname("localhost");//have also tried my url
if (hp==0) error("Unknown host");
memmove((char *)hp->h_addr, (char *)&server.sin_addr, hp->h_length);
server.sin_port = htons(serverPort);
length = sizeof(struct sockaddr_in);
printf("Please enter the message: ");
memset(buffer, 0, 256);
fgets(buffer, 255, stdin);
n = sendto (sock, buffer, strlen(buffer), 0, (const struct sockaddr *)&server, length);
if (n < 0) error("Sendto");
printf("sent %i bytes\n", n);
n = recvfrom(sock, buffer, 256, 0, (struct sockaddr *)&server, &length);
if (n < 0) error("recvfrom");
//write(1,"Got an ack: ", 12);
//write(1, buffer, n);
printf("Got msg: %s\n",buffer);
closesocket(sock);
WSACleanup();
return(0);
}
void error(const char *msg)
{
perror(msg);
exit(0);
}
server code:
#include <stdio.h>
#include <winsock2.h>
#include <string.h>
void error(const char *);
int main()
{
WSAData data;
WSAStartup( MAKEWORD( 2, 2 ), &data );
int sock, length, n;
int fromlen;
struct sockaddr_in server;
struct sockaddr_in from;
char buf[1024];
unsigned short serverPort = 27072;
sock=socket(AF_INET, SOCK_DGRAM, 0);
if (sock < 0) error("Opening socket");
length = sizeof(server);
memset(&server, 0, length);
server.sin_family = AF_INET;
server.sin_addr.s_addr=INADDR_ANY;
server.sin_port=htons(serverPort);
if (bind(sock,(struct sockaddr *)&server, length)<0) error ("binding");
fromlen = sizeof(struct sockaddr_in);
while(1)
{
n = recvfrom(sock, buf, 1024, 0, (struct sockaddr *)&from, &fromlen);
if (n<0) error("recvfrom");
//write(1,"Received a datagram: ", 21);
//write(1,buf,n);
printf("Received a datagram: %s", buf);
n = sendto(sock, "Got your message\n",17,0,(struct sockaddr *)&from,fromlen);
if (n<0)error("sendto");
}
closesocket(sock);
WSACleanup();
return 0;
}
void error (const char *msg)
{
perror(msg);
exit(0);
}
The following UDP test application works correctly on my setup - Windows 7, VS 2013.
I created some light-weight wrapper classes to do resource management, and turns error codes into exceptions. This makes the client and server code easier to read. Please be sure to run the server first.
Network.h
Server
Client
Well, I'm not sure if winsock2.h works the same way in Windows and Linux, but, in Windows, when you create the socket, you must set the protocol you're using, either TCP or UDP:
AF_INET = IPv4; SOCK_STREAM = Byte stream for TCP; IPPROTO_TCP = TCP Protocol.
For UDP (which i've never used before), according to MSDN it would be:
SOCK_DGRAM = Byte stream for UDP; IPPROTO_UDP = UDP Protocol.
That code would work in Windows. I guess in Linux it would be similar.