I have integrated google map in swift 3, when map screen appear than current location in not showing, i have added two keys in .plist file and also set CLLocationManager delegate and requestAlwaysAuthorization
class MapViewController: UIViewController, CLLocationManagerDelegate, UITextFieldDelegate {
@IBOutlet var mapView: GMSMapView!
var marker: GMSMarker?
override func viewDidLoad() {
super.viewDidLoad()
self.title = "MapVC"
self.doSetupUI()
self.searchLocation()
}
override func viewWillAppear(_ animated: Bool) {
let locationManager : CLLocationManager = CLLocationManager()
locationManager.delegate = self
locationManager.requestAlwaysAuthorization()
}
func doGoogleMapSetup(lat : Double , lng : Double) {
let camera = GMSCameraPosition.camera(withLatitude: lat, longitude:lng, zoom:16)
let mapView = GMSMapView.map(withFrame: .zero, camera:camera)
mapView.isMyLocationEnabled = true
let marker = GMSMarker()
marker.position = CLLocationCoordinate2D(latitude: lat, longitude: lng)
marker.snippet = ""
marker.appearAnimation = kGMSMarkerAnimationPop
marker.map = mapView
let arrPoints : NSMutableArray = NSMutableArray()
arrPoints.add(UserDefaults.standard.object(forKey: "addressPoints"))
for i in 0..<arrPoints.count {
let path : String = (arrPoints.object(at: i)as! NSMutableArray).object(at: 0) as! String
let route : GMSPath = GMSPath.init(fromEncodedPath: path)!
let polyLine : GMSPolyline = GMSPolyline.init(path: route)
polyLine.strokeWidth = 2.0
polyLine.strokeColor = UIColor.red
polyLine.map = mapView
}
}
This is a bit detailed, so I'd like to leave it in a full answer. This is the most common reason I have encountered for a nil location, since figuring out the basics, a few years ago. So, you call CLLocationManager.startLocating(), in your viewDidLoad. Then you call the method that sets up your map. Sometimes this works, and sometimes it doesn't, because of a race condition caused by the amount of time it takes the CLLocationManager to set up permissions, on the one hand, and access the user's location, in another part of the code. Let's look at an order of events, where it doesn't work:
1) you call requestAlwaysAuthroization and startLocating 2) User permissions setup is triggered on one thread 3) In your ViewController, you request the user's location, to set up your map 4) It comes back nil 5) NOW, step 2 finishes, and the app has access to the user's location, but it's too late
The core problem, is that the process that starts with requesting permissions and location, takes more than a few milliseconds. And if your view is already set up, it takes few milliseconds for it to go through the methods in your viewDidLoad. By the time you have the location you need, you've already requested it. This has caused me too many crashes, in my location-based apps.
My workaround, has been to craft a singleton CLLocationManager, make my starting view a delegate, and requestAlwaysAuthorization and startLocating, in that view. That way, when I get to the view that needs the location, the app has already started locating, and the locationManager.location is not nil.
This is an approach that will obviously not work for every app. If you need clarification, let me know, and if you need code, as well. I have a few public iO git repos, with projects where I have encountered and fixed this problem.
For showing current location we don't need any location manager in case of
GoogleMaps
. All we need is to add one of the keys or both in the .plist. So make sure the key is there. I have usedNSLocationWhenInUseUsageDescription
key.Also make sure that you have called
GMSServices
provideAPIKey
method and replaced with the API_KEY you generated in google developer console. Also all the relevant Google APIs as per requirement should be enabled.So, I am assuming you have done all the settings and things right in google developer console.
By just writing the below line in your controller where you have made the
GoogleMap
can show the location allow/disallow prompt and take the permission of the user.However this will not animate your map to your current location. But you can manually drag the map to check the current location and you will see a blue dot at your current location.
But now we also want to animate to the current location whenever we load that
ViewController
. Now the need forCLLocationManager
arrives. So that in itsdidUpdateLocation
delegate, we can fetch the current location and can just animate the graph to the current location.So here is my complete controller.
Another way of doing is not using the
didUpdateLocation
and not using the location manager is just by using theGMSMapViewDelegate
delegate methodmapViewDidFinishTileRendering
It will be called everytime the map rendering is finished.
But this comes with a limitation, it will always bring you to the current location whenever you drag/pinch/zoom map as the rendering finish everytime you play with map. So, you can just implement some kind of
bool
variable logic here.You can get your location by using
Make sure to do this on a device rather than simulator. If you are using simulator, you have to choose some custom location and then only you will be able to see the blue dot.
I already gave this type of answer. Check this Link. But that was in Swift 2.x. The one which I posted in this answer is in Swift 3.x