How to change Display Zoom feature in iPhone 6 and 6 Plus simulators? Original iPhone 6 and 6 Plus have this feature in Settings -> Display & Brightness -> Display Zoom (View) with values Standard and Zoomed.
相关问题
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- State preservation and restoration strategies with
- “Zero out” sensitive String data in Swift
- Get the NSRange for the visible text after scroll
相关文章
- 现在使用swift开发ios应用好还是swift?
- UITableView dragging distance with UIRefreshContro
- TCC __TCCAccessRequest_block_invoke
- Where does a host app handle NSExtensionContext#co
- Swift - hide pickerView after value selected
- How do you detect key up / key down events from a
- didBeginContact:(SKPhysicsContact *)contact not in
- Attempt to present UIAlertController on View Contr
The answer is correct, Display Zoom is not available as an option in the current Xcode 7 iOS simulator settings. However, it is actually possible to 'simulate' Display Zoom when running your app in the simulator.
Background
When building a typical project for iPhone, you generally specify a
LaunchScreen.storyboard
file and/or launch images inImages.xcassets
for the iPhone 4/4s (2x
), iPhone 5/5s (Retina 4
), iPhone 6/6s (Retina HD 4.7
) and iPhone 6+/6s+ (Retina HD 5.5
) and set those details in the project's settings. (See image below.)When Display Zoom is turned ‘on’ for a iPhone 6/6s device, the device runs the app as if it was running on an iPhone 5/5s sized screen, upscaling the app x1.172 to fit the iPhone 6/6s display. (Similarly, when Display Zoom is turned ‘on’ for a iPhone 6+/6+s device, the device runs the app as if it was running on an iPhone 6/6s sized screen, upscaling the app to fit the iPhone 6+/6+s display.)
Simulating Display Zoom on the iOS Simulator
To simulate Display Zoom for example using the iPhone 6 simulator in Xcode:
1 - Remove the
LaunchScreen.storyboard
file.2 - Remove both the
Retina HD 4.7
andRetina HD 5.5
launch images inImages.xcassets
. (Make sure to keep theRetina 4
launch image.)3 - Remove the reference to the ‘Launch Screen File’ in your Xcode project’s settings, under ‘General’, under ‘App Icons and Launch Images’.
4 - Select the iPhone 6/6s simulator, and then 'Run' your app.
Running your app
When the simulator runs your app, it will detect that no launch images are present for iPhone 6/6s, so it will presume it must be an iPhone 5/5s app and launch it into the simulator upsampling a iPhone 5/5s sized screen to fit the iPhone 6/6s screen, just as the Display Zoom setting would display it!
Display Zoom is not available in the simulator (as of Xcode 6.0).