I am trying to see if there is a way to create a single method to implement a touch listener for multiple buttons, seeing as I have quite a few buttons that do almost exactly the same thing. The only difference in what they do is the message that they would send through my sendMessage() method, and how long the button needs to be held down for the message to be sent. If there is a way to do it, what might that be? And also, why wouldn't something like this work?
//Within onCreate Method...
Button mButton = (Button) findViewbyId(R.id.three_sec_button);
mButton = addTouchTimer(mButton, 3, 3);
Calls -
private Button addTouchTimer(Button button, final int sec, final int messageNum){
button.setOnTouchListener(new View.OnTouchListener() {
boolean longEnough = false;
long realTimeLeft = sec * 1000;
@Override
// This will make it so that a message is only sent if the button is held down for 3 seconds
// Otherwise it won't send. It is sent during the hold down process, releasing it returns a false
// value and no message is sent.
public boolean onTouch(View arg0, MotionEvent arg1) {
Log.d("Button", "Touchy Touchy!");
if(arg1.getAction() == MotionEvent.ACTION_DOWN){
buttonPressTime = new CountDownTimer(realTimeLeft, 1000){
@Override
public void onTick(long millisUntilDone){
realTimeLeft = millisUntilDone;
}
@Override
public void onFinish() {
long timeLeft = realTimeLeft;
long currTime = System.currentTimeMillis();
long realFinishTime = currTime + timeLeft;
while(currTime < realFinishTime){
currTime = System.currentTimeMillis();
}
longEnough = true;
sendEmergencyMessage(longEnough, messageNum);
}
}.start();
}
else if(arg1.getAction() == MotionEvent.ACTION_UP){
buttonPressTime.cancel();
sendMessage(longEnough, messageNum);
}
return longEnough;
}
});
return button;
}
It just seems that for efficiency's sake there has to be a better way of doing it than implementing individual listeners for each button. As a note, sendMessage() has a Log call in it that utilizes the boolean value, I want to see what it is set as when it is passed. That is the only reason it is called during the release of the button.
I merge two answer, this is my code
I hope that this code will help someone
In my case what i needed is similar to answers above, but my purpose is different...
I wanted to hide my keyboard whenever you touch the screen, regardless UP, or DOWN
Why don't you use butterknife?
Yeah, there is a better approach of doing the same.
1) Make your class implement
OnTouchListener
.2) Add this listener to every button that should handle touch event. Like this:
3) And in this
public boolean onTouch(View arg0, MotionEvent arg1) {});
method you can use switch case on the view that was touched . The first argument i.e.
arg0
is the view the touch event has been dispatched to. In your case it will be different buttons. Something like this: