How would you design a very “Pythonic” UI framewor

2019-03-10 02:26发布

I have been playing with the Ruby library "shoes". Basically you can write a GUI application in the following way:

Shoes.app do
  t = para "Not clicked!"
  button "The Label" do
    alert "You clicked the button!" # when clicked, make an alert
    t.replace "Clicked!" # ..and replace the label's text
  end
end

This made me think - how would I design a similarly nice-to-use GUI framework in Python? One that doesn't have the usual tyings of basically being wrappers to a C* library (In the case of GTK, Tk, wx, QT etc etc)

Shoes takes things from web devlopment (like #f0c2f0 style colour notation, CSS layout techniques, like :margin => 10), and from ruby (extensively using blocks in sensible ways)

Python's lack of "rubyish blocks" makes a (metaphorically)-direct port impossible:

def Shoeless(Shoes.app):
    self.t = para("Not clicked!")

    def on_click_func(self):
        alert("You clicked the button!")
        self.t.replace("clicked!")

    b = button("The label", click=self.on_click_func)

No where near as clean, and wouldn't be nearly as flexible, and I'm not even sure if it would be implementable.

Using decorators seems like an interesting way to map blocks of code to a specific action:

class BaseControl:
    def __init__(self):
        self.func = None

    def clicked(self, func):
        self.func = func

    def __call__(self):
        if self.func is not None:
            self.func()

class Button(BaseControl):
    pass

class Label(BaseControl):
    pass

# The actual applications code (that the end-user would write)
class MyApp:
    ok = Button()
    la = Label()

    @ok.clicked
    def clickeryHappened():
        print "OK Clicked!"

if __name__ == '__main__':
    a = MyApp()
    a.ok() # trigger the clicked action

Basically the decorator function stores the function, then when the action occurred (say, a click) the appropriate function would be executed.

The scope of various stuff (say, the la label in the above example) could be rather complicated, but it seems doable in a fairly neat manner..

15条回答
Deceive 欺骗
2楼-- · 2019-03-10 02:55

This is extremely contrived and not pythonic at all, but here's my attempt at a semi-literal translation using the new "with" statement.

with Shoes():
  t = Para("Not clicked!")
  with Button("The Label"):
    Alert("You clicked the button!")
    t.replace("Clicked!")

The hardest part is dealing with the fact that python will not give us anonymous functions with more than one statement in them. To get around that, we could create a list of commands and run through those...

Anyway, here's the backend code I ran this with:

context = None

class Nestable(object):
  def __init__(self,caption=None):
    self.caption = caption
    self.things = []

    global context
    if context:
      context.add(self)

  def __enter__(self):
    global context
    self.parent = context
    context = self

  def __exit__(self, type, value, traceback):
    global context
    context = self.parent

  def add(self,thing):
    self.things.append(thing)
    print "Adding a %s to %s" % (thing,self)

  def __str__(self):
    return "%s(%s)" % (self.__class__.__name__, self.caption)


class Shoes(Nestable):
  pass

class Button(Nestable):
  pass

class Alert(Nestable):
  pass

class Para(Nestable):
  def replace(self,caption):
    Command(self,"replace",caption)

class Command(Nestable):
  def __init__(self, target, command, caption):
    self.command = command
    self.target  = target
    Nestable.__init__(self,caption)

  def __str__(self):
    return "Command(%s text of %s with \"%s\")" % (self.command, self.target, self.caption)

  def execute(self):
    self.target.caption = self.caption
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一夜七次
3楼-- · 2019-03-10 02:57

I was never satisfied with David Mertz's articles at IBM on metaclsses so I recently wrote my own metaclass article. Enjoy.

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太酷不给撩
4楼-- · 2019-03-10 03:04

Here's an approach that goes about GUI definitions a bit differently using class-based meta-programming rather than inheritance.

This is largley Django/SQLAlchemy inspired in that it is heavily based on meta-programming and separates your GUI code from your "code code". I also think it should make heavy use of layout managers like Java does because when you're dropping code, no one wants to constantly tweak pixel alignment. I also think it would be cool if we could have CSS-like properties.

Here is a rough brainstormed example that will show a column with a label on top, then a text box, then a button to click on the bottom which shows a message.

from happygui.controls import *

MAIN_WINDOW = Window(width="500px", height="350px",
    my_layout=ColumnLayout(padding="10px",
        my_label=Label(text="What's your name kiddo?", bold=True, align="center"),
        my_edit=EditBox(placeholder=""),
        my_btn=Button(text="CLICK ME!", on_click=Handler('module.file.btn_clicked')),
    ),
)
MAIN_WINDOW.show()

def btn_clicked(sender): # could easily be in a handlers.py file
    name = MAIN_WINDOW.my_layout.my_edit.text
    # same thing: name = sender.parent.my_edit.text
    # best practice, immune to structure change: MAIN_WINDOW.find('my_edit').text
    MessageBox("Your name is '%s'" % ()).show(modal=True)

One cool thing to notice is the way you can reference the input of my_edit by saying MAIN_WINDOW.my_layout.my_edit.text. In the declaration for the window, I think it's important to be able to arbitrarily name controls in the function kwargs.

Here is the same app only using absolute positioning (the controls will appear in different places because we're not using a fancy layout manager):

from happygui.controls import *

MAIN_WINDOW = Window(width="500px", height="350px",
    my_label=Label(text="What's your name kiddo?", bold=True, align="center", x="10px", y="10px", width="300px", height="100px"),
    my_edit=EditBox(placeholder="", x="10px", y="110px", width="300px", height="100px"),
    my_btn=Button(text="CLICK ME!", on_click=Handler('module.file.btn_clicked'), x="10px", y="210px", width="300px", height="100px"),
)
MAIN_WINDOW.show()

def btn_clicked(sender): # could easily be in a handlers.py file
    name = MAIN_WINDOW.my_edit.text
    # same thing: name = sender.parent.my_edit.text
    # best practice, immune to structure change: MAIN_WINDOW.find('my_edit').text
    MessageBox("Your name is '%s'" % ()).show(modal=True)

I'm not entirely sure yet if this is a super great approach, but I definitely think it's on the right path. I don't have time to explore this idea more, but if someone took this up as a project, I would love them.

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对你真心纯属浪费
5楼-- · 2019-03-10 03:07
## All you need is this class:

class MainWindow(Window):
    my_button = Button('Click Me')
    my_paragraph = Text('This is the text you wish to place')
    my_alert = AlertBox('What what what!!!')

    @my_button.clicked
    def my_button_clicked(self, button, event):
        self.my_paragraph.text.append('And now you clicked on it, the button that is.')

    @my_paragraph.text.changed
    def my_paragraph_text_changed(self, text, event):
        self.button.text = 'No more clicks!'

    @my_button.text.changed
    def my_button_text_changed(self, text, event):
        self.my_alert.show()


## The Style class is automatically gnerated by the framework
## but you can override it by defining it in the class:
##
##      class MainWindow(Window):
##          class Style:
##              my_blah = {'style-info': 'value'}
##
## or like you see below:

class Style:
    my_button = {
        'background-color': '#ccc',
        'font-size': '14px'}
    my_paragraph = {
        'background-color': '#fff',
        'color': '#000',
        'font-size': '14px',
        'border': '1px solid black',
        'border-radius': '3px'}

MainWindow.Style = Style

## The layout class is automatically generated
## by the framework but you can override it by defining it
## in the class, same as the Style class above, or by
## defining it like this:

class MainLayout(Layout):
    def __init__(self, style):
        # It takes the custom or automatically generated style class upon instantiation
        style.window.pack(HBox().pack(style.my_paragraph, style.my_button))

MainWindow.Layout = MainLayout

if __name__ == '__main__':
    run(App(main=MainWindow))

It would be relatively easy to do in python with a bit of that metaclass python magic know how. Which I have. And a knowledge of PyGTK. Which I also have. Gets ideas?

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Summer. ? 凉城
6楼-- · 2019-03-10 03:07

Personally, I would try to implement JQuery like API in a GUI framework.

class MyWindow(Window):
    contents = (
        para('Hello World!'),
        button('Click Me', id='ok'),
        para('Epilog'),
    )

    def __init__(self):
        self['#ok'].click(self.message)
        self['para'].hover(self.blend_in, self.blend_out)

    def message(self):
        print 'You clicked!'

    def blend_in(self, object):
        object.background = '#333333'

    def blend_out(self, object):
        object.background = 'WindowBackground'
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贼婆χ
7楼-- · 2019-03-10 03:09

If you really want to code UI, you could try to get something similar to django's ORM; sth like this to get a simple help browser:

class MyWindow(Window):
    class VBox:
        entry = Entry()
        bigtext = TextView()

        def on_entry_accepted(text):
            bigtext.value = eval(text).__doc__

The idea would be to interpret some containers (like windows) as simple classes, some containers (like tables, v/hboxes) recognized by object names, and simple widgets as objects.

I dont think one would have to name all containers inside a window, so some shortcuts (like old-style classes being recognized as widgets by names) would be desirable.

About the order of elements: in MyWindow above you don't have to track this (window is conceptually a one-slot container). In other containers you can try to keep track of the order assuming that each widget constructor have access to some global widget list. This is how it is done in django (AFAIK).

Few hacks here, few tweaks there... There are still few things to think of, but I believe it is possible... and usable, as long as you don't build complicated UIs.

However I am pretty happy with PyGTK+Glade. UI is just kind of data for me and it should be treated as data. There's just too much parameters to tweak (like spacing in different places) and it is better to manage that using a GUI tool. Therefore I build my UI in glade, save as xml and parse using gtk.glade.XML().

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