I'm a little bit stuck with this one - first and foremost, the following link has been useful however I've come up with a bit of an issue with visibility:
The link: Check view visibility
I have a scroll view (parent) and a number of sub-views (LinearLayout
-> TableLayout
) etc. There are a number of items I set to View.GONE
within the XML (android:visibility="gone"
).
I have some simple code to determine whether it is visible or not using getVisibility()
however when I set the item to View.VISIBLE
and try to immediately getDrawingRect()
I get a Rect with zeros across the board. Any further click gets the correct coordinates.
Now this could be because the view has never been drawn (as defined in the XML) causing it to return no coordinates however I do set View.VISIBLE
before trying to determine screen visibility. Could it be that I need to get some kind of callback from say the onDraw()? or perhaps set the view visibility of hidden items within code. A bit annoying ;(
Some code:
Rect scrollBounds = new Rect();
scroll.getHitRect(scrollBounds);
Rect viewBounds = new Rect();
if (view.getVisibility() == View.GONE) {
view.setVisibility(View.VISBLE)
viewBounds.getDrawingRect(viewBounds);
if (!Rect.intersects(scrollBounds, viewBounds) {
// do somthing
}
}
Layouts area as follows:
ScrollView
LinearLayout
TableLayout
Button
HiddenView
Of course, it's highly likely I'm going about this the wrong way altogether - basically I just want to make sure that the scrollview positions itself so the view that has become visible can be seen in it's entirety.
If any other information is required, let me know!
So, if I am reading this right the issue you are having is that you want to find out the dimensions of some view in your layout to find out whether you have an intersection with the parent
ScrollView
.What I think you are seeing (as you alluded to) is the instruction to draw the view being dispatched, and then in some sort of race-condition, the renderer resolving the measurements for the layout and the actual render where view objects get real sizes. One way to find out what sort of dimensions a view has on screen is to use the layout tree-listener. We use this observer to resolve a screen's dimensions when leveraging the Google Charts API, which requires a pixel width and height to be defined... which of course on Android is probably the biggest problem facing developers. So observe (pun intended);
Word of warning the
onGlobalLayout
will get called multiple times as the renderer closes in on the final solution. The last call is the one we take.This will provide you with a mechanism for performing actions on a drawn view like getting a view component's width and height. Hope that helps you out.
Aside: The clever chaps over at Square have designed a FEST hamcrest library that will allow you to write a test for this alongside Robotium. Check it out.
Ok so thanks to OceanLife for pointing me in the right direction! There was indeed a callback required and
ViewTreeObserver.OnGlobalLayoutListener()
did the trick. I ended up implementing the listener against my fragment class and picked it up where I needed it. Thanks for the warning too regarding the multiple calls, I resolved this using theremoveOnGlobalLayoutListener()
method - works a charm.Code:
Just got to do some cleaning up now ...