I am making a sort of a science lab in Python, in which the user can create, modify and analyze all sorts of objects. I would like to put a Python shell inside the program, so the user could manipulate the objects through the shell. (Note: He could also manipulate the objects through the usual GUI.)
A mockup that illustrates this: http://cool-rr.com/physicsthing/physicsthing_mockup_thumb.gif
How can I make this sort of thing?
I considered using eval
, but I understood that eval
can't handle import
, for example.
The Python
eval()
function only handles expressions. You may want to consider theexec
statement instead, which can run any arbitrary Python code.You are looking for code - Interpreter base classes, particularly code.interact().
Some examples from effbot.
FWIW, I believe Enthought has written something like this for use with their Python-based (and NumPy-based) visualization suite. I saw a demo two years ago where they indeed let you manipulate objects directly via the GUI or via the Python interpreter.
Also, to add to the first answer, you might have to subclass code.InteractiveConsole to override self.read() and self.write(), so they interact with the GUI. And you'll also have to redirect sys.stdout and sys.stderr to some writable class that writes to the same console.
I use pdb.set_trace() as a shell. It also has some debugging capabilities :)
Depending on your GUI framework, it may already has been done:
spyder
)Here's what I did to embed PyCrust into the application:
The
self
here refers to my main frame (derived fromwx.Frame
). This creates a PyCrust window that runs in your application and allows you to inspect everything stored in your main frame (because of theself
).