I'm using Play! framework 2.0 and I'm stuck on an annoying issue involving the database.
Suppose I have a User
(extends Model
) class which has few attributes (first_name
, last_name
, email
, password
etc).
At some point I want to add a new attribute, lets say last_ip
(it doesn't really matter what it is). So, I add the attribute to the User
class, compile and run.
The thing is: I get this red alert about database changes (obviously) which asks me to press "APPLY CHANGES" (if I remember correctly). That's fine BUT! all the database records are erased!
In conclusion: I want to a new field but I don't want to lose all the records I already added to the database. Is this possible?
What you are probably doing is applying destructive evolutions. If you look in 1.sql (or whatever your evolutions file is), under DOWNS you have statemtnts like "DROP DATABASE X". Whenever Play detects changes in the evolution file, it runs all the down evolutions, then reapplies the up evolutions, resulting in all your data being lost.
Here is more info: http://www.playframework.org/documentation/2.0.2/Evolutions
I suggest you take a look at Liquibase. Liquibase handles database changes, is super flexible and is database independent. I use it in my applications to make sure when I apply a database change things don't get deleted or whatever.
First you need to disable automatic generation of Evolution files by deleting the first 2 commented lines of the
conf/evolutions/default/1.sql
:Then, you need to create a second file, called
conf/evolutions/default/2.sql
containing your update on the database schema with an Ups and a Downs section:You could disable Evolutions by setting evolutionplugin=disabled in application.conf