I'm a bit new to canvas and such so forgive if it's a trivial question.
I'd like to be able to animate an object following a path (defined as bezier path) but I'm not sure how to do it.
I've looked at Raphael but I can't work out how to follow the path over time.
Cake JS looked promising in the demo, but I'm really struggling the documentation, or lack thereof in this case.
Has anyone got some working example of this?
I wouldn't use Canvas for this unless you really have to. SVG has animation along a path built in. Canvas requires quite a bit of math to get it working.
Here's one example of SVG animating along a path.
Here's some discussion about it for raphael: SVG animation along path with Raphael
Please note that Raphael uses SVG and not HTML5 Canvas.
One way to animate along a bezier path in Canvas is to continuously bisect the bezier curve, recoring the midpoints until you have a lot of points (say, 50 points per curve) that you can animate the object along that list of points. Search for bisecting beziers and similar queries for the related math on that.
Use the code on my website from this related question, but instead of changing the
.style.left
and such in the callback, erase and re-draw your canvas with the item at the new location (and optionally rotation).Note that this uses SVG internally to easily interpolate points along a bézier curve, but you can use the points it gives you for whatever you want (including drawing on a Canvas).
In case my site is down, here's a current snapshot of the library:
…and here's how you might use it:
In action: http://jsfiddle.net/Z2YSt/
So, here is the verbose version:
t
being any number between 0 and 1 representing time; thep0
,p1
,p2
,p3
objects are the start point, the 1st control point, the 2nd control point an the end point respectively:Here is a ball using <canvas> following a path in JSfiddle
The names of the variables come from this gif wich is the best explication for bezier curves: http://en.wikipedia.org/wiki/File:Bezier_3_big.gif
A short version of the code, inside a function ready to copy/paste:
Related stuff: