why is valarray so slow?

2019-03-08 15:56发布

Excuse me for my question for the valarray again. I am trying to use it since it is much like the matlab while operating the vector & matrices. I first did some performance check and found that valarray cannot achieve the performance declared as in the book c++ programming language by stroustrup.

The test program actually did 5M multiplication of doubles. I thought that c=a*b would at least be comparable to the for loop double type element multiplication, but I am totally wrong. Tried on several computers and vc6.0 and vs2008.

By the way, I tested on matlab using the following code:

len=5*1024*1024;
a=rand(len,1);b=rand(len,1);c=zeros(len,1);
tic;c=a.*b;toc;

and the result is 46ms. This time is not high precision, only works as a reference.

The code is:

#include <iostream>
#include <valarray>
#include <iostream>
#include "windows.h"

using namespace std ;
SYSTEMTIME stime;
LARGE_INTEGER sys_freq;

double gettime_hp();

int main()
{
    enum { N = 5*1024*1024 };
    valarray<double> a(N), b(N), c(N) ;
    QueryPerformanceFrequency(&sys_freq);   
    int i,j;
    for(  j=0 ; j<8 ; ++j )
    {
        for(  i=0 ; i<N ; ++i ) 
        {
            a[i]=rand();
            b[i]=rand();
        }

        double* a1 = &a[0], *b1 = &b[0], *c1 = &c[0] ;
        double dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c1[i] = a1[i] * b1[i] ;
        dtime=gettime_hp()-dtime;
        cout << "double operator* " << dtime << " ms\n" ;

        dtime=gettime_hp();
        c = a*b ;
        dtime=gettime_hp()-dtime;
        cout << "valarray operator* " << dtime << " ms\n" ;

        dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c[i] = a[i] * b[i] ;
        dtime=gettime_hp()-dtime;
        cout << "valarray[i] operator* " << dtime<< " ms\n" ;

        cout << "------------------------------------------------------\n" ;
    }
}

double gettime_hp()
{
    LARGE_INTEGER tick;
    extern LARGE_INTEGER sys_freq;
    QueryPerformanceCounter(&tick);
    return (double)tick.QuadPart*1000.0/sys_freq.QuadPart;
}

The running results: (release mode with maximal speed optimization)

double operator* 52.3019 ms
valarray operator* 128.338 ms
valarray[i] operator* 43.1801 ms
------------------------------------------------------
double operator* 43.4036 ms
valarray operator* 145.533 ms
valarray[i] operator* 44.9121 ms
------------------------------------------------------
double operator* 43.2619 ms
valarray operator* 158.681 ms
valarray[i] operator* 43.4871 ms
------------------------------------------------------
double operator* 42.7317 ms
valarray operator* 173.164 ms
valarray[i] operator* 80.1004 ms
------------------------------------------------------
double operator* 43.2236 ms
valarray operator* 158.004 ms
valarray[i] operator* 44.3813 ms
------------------------------------------------------

debugging mode with same optimization:

double operator* 41.8123 ms
valarray operator* 201.484 ms
valarray[i] operator* 41.5452 ms
------------------------------------------------------
double operator* 40.2238 ms
valarray operator* 215.351 ms
valarray[i] operator* 40.2076 ms
------------------------------------------------------
double operator* 40.5859 ms
valarray operator* 232.007 ms
valarray[i] operator* 40.8803 ms
------------------------------------------------------
double operator* 40.9734 ms
valarray operator* 234.325 ms
valarray[i] operator* 40.9711 ms
------------------------------------------------------
double operator* 41.1977 ms
valarray operator* 234.409 ms
valarray[i] operator* 41.1429 ms
------------------------------------------------------
double operator* 39.7754 ms
valarray operator* 234.26 ms
valarray[i] operator* 39.6338 ms
------------------------------------------------------

标签: c++ valarray
7条回答
走好不送
2楼-- · 2019-03-08 16:08

I'm compiling in release x64, VS 2010. I changed your code very slightly:

    double* a1 = &a[0], *b1 = &b[0], *c1 = &c[0] ;
    double dtime=gettime_hp();
    for(  i=0 ; i<N ; ++i ) a1[i] *= b1[i] ;
    dtime=gettime_hp()-dtime;
    cout << "double operator* " << dtime << " ms\n" ;

    dtime=gettime_hp();
    a *= b;
    dtime=gettime_hp()-dtime;
    cout << "valarray operator* " << dtime << " ms\n" ;

    dtime=gettime_hp();
    for(  i=0 ; i<N ; ++i ) a[i] *= b[i] ;
    dtime=gettime_hp()-dtime;
    cout << "valarray[i] operator* " << dtime<< " ms\n" ;

    cout << "------------------------------------------------------\n" ;

Here you can see that I used *= instead of c = a * b. In more modern mathematical libraries, very complex expression template mechanisms are used that eliminate this problem. In this case, I actually got very slightly faster results from valarray, although that's probably just because the contents were already in cache. The overhead that you are seeing is simply redundant temporaries and nothing intrinsic to valarray, specifically- you'd see the same behaviour with something like std::string.

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贼婆χ
3楼-- · 2019-03-08 16:11

I suspect that the reason c = a*b is so much slower than performing the operations an element at a time is that the

template<class T> valarray<T> operator*
    (const valarray<T>&, const valarray<T>&);

operator must allocate memory to put the result into, then returns that by value.

Even if a "swaptimization" is used to perform the copy, that function still has the overhead of

  • allocating the new block for the resulting valarray
  • initializing the new valarray (it's possible that this might be optimized away)
  • putting the results into the new valarray
  • paging in the memory for the new valarray as it is initialized or set with result values
  • deallocating the old valarray that gets replaced by the result
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乱世女痞
4楼-- · 2019-03-08 16:15

hmm..I tested blitz and its same as valarray..and more blitz++ [] operatpr is very slow

 #include <blitz/array.h>  
    #include <iostream>
    #ifdef WIN32
    #include "windows.h"
    LARGE_INTEGER sys_freq;
    #endif
    #ifdef LINUX
    <ctime>
    #endif
        using namespace std ;
    SYSTEMTIME stime;


    __forceinline double gettime_hp();
    double gettime_hp()
    {
    #ifdef WIN32
        LARGE_INTEGER tick;
        extern LARGE_INTEGER sys_freq;
        QueryPerformanceCounter(&tick);
        return (double)tick.QuadPart*1000.0/sys_freq.QuadPart;
    #endif
    #ifdef LINUX
        struct timespec timestamp;

        clock_gettime(CLOCK_REALTIME, &timestamp);
        return timestamp.tv_sec * 1000.0 + timestamp.tv_nsec * 1.0e-6;
    #endif
    }
    BZ_USING_NAMESPACE(blitz)

    int main()
    {
        int N = 5*1024*1024 ;

        // Create three-dimensional arrays of double
        Array<double,1> a(N), b(N),c(N);


        int i,j;
    #ifdef WIN32
        QueryPerformanceFrequency(&sys_freq);   
    #endif
        for(  j=0 ; j<8 ; ++j )
        {
            for(  i=0 ; i<N ; ++i ) 
            {
                a[i]=rand();
                b[i]=rand();
            }

            double* a1 = a.data() , *b1 = b.data(), *c1 = c.data() ;
            double dtime=gettime_hp();
            for(  i=0 ; i<N ; ++i ) c1[i] = a1[i] * b1[i] ;
            dtime=gettime_hp()-dtime;
            cout << "double operator* " << dtime << " ms\n" ;

            dtime=gettime_hp();
            c = a*b ;
            dtime=gettime_hp()-dtime;
            cout << "blitz operator* " << dtime << " ms\n" ;

            dtime=gettime_hp();
            for(  i=0 ; i<N ; ++i ) c[i] = a[i] * b[i] ;
            dtime=gettime_hp()-dtime;
            cout << "blitz[i] operator* " << dtime<< " ms\n" ;

            cout << "------------------------------------------------------\n" ;
        }
    }
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虎瘦雄心在
5楼-- · 2019-03-08 16:21

I think Michael Burr's reply is right. And may be you can create an virtual type as the type the return value of operator +, and reload another operator= for this virtual type like operator=(virtual type& v){&valarray=&v;v=NULL;}(roughly speaking). Of course, it is difficult to implement the idea on valarray. But when you create a new class, you can try this idea. And then, the efficiency for operator+ is almost the same as operator+=

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仙女界的扛把子
6楼-- · 2019-03-08 16:25

The whole point of valarray is to be fast on vector machines, which x86 machines just aren't. A good implementation on a nonvector machine should be able to match the performance that you get with something like
for (i=0; i < N; ++i) c1[i] = a1[i] * b1[i];

and a bad one of course won't. Unless there is something in the hardware to expedite parallel processing, that is going to be pretty close to the best that you can do.

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疯言疯语
7楼-- · 2019-03-08 16:26

I just tried it on a Linux x86-64 system (Sandy Bridge CPU):

gcc 4.5.0:

double operator* 9.64185 ms
valarray operator* 9.36987 ms
valarray[i] operator* 9.35815 ms

Intel ICC 12.0.2:

double operator* 7.76757 ms
valarray operator* 9.60208 ms
valarray[i] operator* 7.51409 ms

In both cases I just used -O3 and no other optimisation-related flags.

It looks like the MS C++ compiler and/or valarray implementation suck.


Here's the OP's code modified for Linux:

#include <iostream>
#include <valarray>
#include <iostream>
#include <ctime>

using namespace std ;

double gettime_hp();

int main()
{
    enum { N = 5*1024*1024 };
    valarray<double> a(N), b(N), c(N) ;
    int i,j;
    for(  j=0 ; j<8 ; ++j )
    {
        for(  i=0 ; i<N ; ++i )
        {
            a[i]=rand();
            b[i]=rand();
        }

        double* a1 = &a[0], *b1 = &b[0], *c1 = &c[0] ;
        double dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c1[i] = a1[i] * b1[i] ;
        dtime=gettime_hp()-dtime;
        cout << "double operator* " << dtime << " ms\n" ;

        dtime=gettime_hp();
        c = a*b ;
        dtime=gettime_hp()-dtime;
        cout << "valarray operator* " << dtime << " ms\n" ;

        dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c[i] = a[i] * b[i] ;
        dtime=gettime_hp()-dtime;
        cout << "valarray[i] operator* " << dtime<< " ms\n" ;

        cout << "------------------------------------------------------\n" ;
    }
}

double gettime_hp()
{
    struct timespec timestamp;

    clock_gettime(CLOCK_REALTIME, &timestamp);
    return timestamp.tv_sec * 1000.0 + timestamp.tv_nsec * 1.0e-6;
}
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