- What distinguishes and object from a struct?
- When and why do we use an object as opposed to a struct?
- How does an array differ from both, and when and why would we use an array as opposed to an object or a struct?
I would like to get an idea of what each is intended for.
When and why do we use an object as opposed to a struct?
This is a key question. I am using structs and procedural code modules to provide most of the benefits of OOP. Structs provide most of the data storage capability of objects (other than read only properties). Procedural modules provide code completion similar to that provided by objects. I can enter module.function in the IDE instead of object.method. The resulting code looks the same. Most of my functions now return stucts rather than single values. The effect on my code has been dramatic, with code readability going up and the number of lines being greatly reduced. I do not know why procedural programming that makes extensive use of structs is not more common. Why not just use OOP? Some of the languages that I use are only procedural (PureBasic) and the use of structs allows some of the benefits of OOP to be experienced. Others languages allow a choice of procedural or OOP (VBA and Python). I currently find it easier to use procedural programming and in my discipline (ecology) I find it very hard to define objects. When I can't figure out how to group data and functions together into objects in a philosophically coherent collection then I don't have a basis for creating classes/objects. With structs and functions, there is no need for defining a hierarchy of classes. I am free to shuffle functions between modules which helps me to improve the organisation of my code as I go. Perhaps this is a precursor to going OO.
Code written with structs has higher performance than OOP based code. OOP code has encapsulation, inheritance and polymorphism, however I think that struct/function based procedural code often shares these characteristics. A function returns a value only to its caller and only within scope, thereby achieving encapsulation. Likewise a function can be polymorphic. For example, I can write a function that calculates the time difference between two places with two internal algorithms, one that considers the international date line and one that does not. Inheritance usually refers to methods inheriting from a base class. There is inheritance of sorts with functions that call other functions and use structs for data transfer. A simple example is passing up an error message through a stack of nested functions. As the error message is passed up, it can be added to by the calling functions. The result is a stack trace with a very descriptive error message. In this case a message inherited through several levels. I don't know how to describe this bottom up inheritance, (event driven programming?) but it is a feature of using functions that return structs that is absent from procedural programming using simple return values. At this point in time I have not encountered any situations where OOP would be more productive than functions and structs. The surprising thing for me is that very little of the code available on the internet is written this way. It makes me wonder if there is any reason for this?
This answer may need the attention of a more experienced programmer but one of the differences between structs and objects is that structs have no capability for reflection whereas objects may. Reflection is the ability of an object to report the properties and methods that it has. This is how 'object explorer' can find and list new methods and properties created in user defined classes. In other words, reflection can be used to work out the interface of an object. With a structure, there is no way that I know of to iterate through the elements of the structure to find out what they are called, what type they are and what their values are.
If one is using structs as a replacement for objects, then one can use functions to provide the equivalent of methods. At least in my code, structs are often used for returning data from user defined functions in modules which contain the business logic. Structs and functions are as easy to use as objects but functions lack support for XML comments. This means that I constantly have to look at the comment block at the top of the function to see just what the function does. Often I have to read the function source code to see how edge cases are handled. When functions call other functions, I often have to chase something several levels deep and it becomes hard to figure things out. This leads to another benefit of OOP vs structs and functions. OOP has XML comments which show up as tool tips in the IDE (in most but not all OOP languages) and in OOP there are also defined interfaces and often an object diagram (if you choose to make them). It is becoming clear to me that the defining advantage of OOP is the capability of documenting the what code does what and how it relates to other code - the interface.
I also think it's worth mentioning that the concept of a struct is very similar to an "object" in Javascript, which is defined very differently than objects in other languages. They are both referenced like "foo.bar" and the data is structured similarly.
Short answer: Structs are value types. Classes(Objects) are reference types.
By their nature, an object has methods, a struct doesn't.
(nothing stops you from having an object without methods, jus as nothing stops you from, say, storing an integer in a float-typed variable)
There is no notion of "struct" in OOP. The definition of structures depends on the language used. For example in C++ classes and structs are the same, but class members are private by defaults while struct members are public to maintain compatibility with C structs. In C# on the other hand, struct is used to create value types while class is for reference types. C has structs and is not object oriented.
Again this depends on the language used. Normally structures are used to represent PODs (Plain Old Data), meaning that they don't specify behavior that acts on the data and are mainly used to represent records and not objects. This is just a convention and is not enforced in C++.
An array is very different. An array is normally a homogeneous collection of elements indexed by an integer. A struct is a heterogeneous collection where elements are accessed by name. You'd use an array to represent a collection of objects of the same type (an array of colors for example) while you'd use a struct to represent a record containing data for a certain object (a single color which has red, green, and blue elements)