Autolayout, UIDynamics and animations

2019-03-08 08:40发布

I'm pretty new to auto layout and I'm confused about how to animate views.

I read a lot, and I know you must hold to the constraints, edit it, and wrap the layoutIfNeeded in an UIView animation block.

But when it comes to do it, I'm a little lost. I'd love if someone could explain me how this animation is done for example.

I think it probably uses a UIPanGestureRecognizer to change the constant of the leading space to container constraint, but it probably uses UIDynamics (for the bounce effect at the right ?).

1条回答
冷血范
2楼-- · 2019-03-08 09:38

Well, similar behavior could be achieved with UIPanGestureRecognizer + [UIView animateWithDuration:animations:]. Yes, you set leading space constraint and change it according to UIPanGestureRecognizer state. Remember that you need to set final constraints only (define final position of a slider). Intermediate animation positions are calculated for you. For the slider we have default left position and activated middle position.

For view rotation we can use transform property of UIView.

Autolayout constraints in IB:

Autolayout constraints in IB

Setting animation options (UIViewAnimationOptionCurveEaseOut animation curve) could give a feel of bounce effect. UIPanGestureRecognizer code (omit instance variables declaration, because their names are self-explanatory):

- (IBAction)onPan:(UIPanGestureRecognizer*)sender
{
    switch (sender.state) {
        case UIGestureRecognizerStateBegan:
            _startOffset = self.leadingSpace.constant;
            _maxOffset = self.slider.superview.frame.size.width
                - kHorizontalPadding
                - self.slider.frame.size.width;
            break;

        case UIGestureRecognizerStateChanged: {
            CGFloat offset = _startOffset + [sender translationInView:self.slider.superview].x;
            offset = MIN(offset, _maxOffset);

            self.leadingSpace.constant = offset;
            break;
        }

        case UIGestureRecognizerStateEnded: {
            CGFloat offset = _startOffset + [sender translationInView:sender.view.superview].x;
            UIColor *bgColor = [UIColor lightGrayColor];
            CGFloat rotation = 0;

            if (offset < _maxOffset) {
                offset = kHorizontalPadding;
            }
            else {
                offset = (_maxOffset + kHorizontalPadding)/2;
                bgColor = [UIColor redColor];
                rotation = M_PI_2;
            }

            self.leadingSpace.constant = offset;

            [UIView
             animateWithDuration:.5
             delay:0
             options:UIViewAnimationOptionCurveEaseOut
             animations:^{
                 [self.slider layoutIfNeeded];
                 self.slider.backgroundColor = bgColor;
                 self.slider.transform = CGAffineTransformMakeRotation(rotation);
             } completion:nil];

            break;
        }

        default:
            break;
    }
}

Animation result with UIViewAnimationOptionCurveLinear (capture simulator):

Animation result

Animation result with UIViewAnimationOptionCurveEaseOut (capture simulator):

Animation result

UIDynamics

With UIDynamics things become more complicated. Good starting point is Ray Wenderlich UIKit Dynamics Tutorial.

For bouncing slider we could add following behaviors:

  • UIGravityBehavior which pulls a slider to start position. We need to change angle property to direct gravity force to the left.
  • UICollisionBehavior which defines left and right edges of allowed movements. translatesReferenceBoundsIntoBoundary property will be useful if we treat parent view as boundary. Also we need to add extra boundary to stop slider in the middle using addBoundaryWithIdentifier:fromPoint:toPoint (or bezier path).
  • UIDynamicItemBehavior to change elasticy and possibly resistance properties to configure bounce and acceleration respectively.
  • Possibly UIPushBehavior in conjunction with recognizer's velocityInView: to specify slider velocity when a user releases a slider
  • Possibly UISnapBehavior as an alternative to UIGravityBehavior
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