Compiling my app on XCode 4.6.3 and running it on iOS 7 works great.
Compiling my app on XCode 5 and running it on iOS 7 results a big UI mess I don't want to handle right now. (iOS 7 pickers, tabbars, tableviews etc')
Goal:
I want to be able to use XCode 5 and test my app on the iOS 7 simulator but still use the iOS 6 and lower UI and feel.
Reason:
I don't want to redesign my app to iOS 7 but I do want to make sure it runs fine on iOS 7 using XCode 5 iOS 7 simulator.
Is there a quick toggle on XCode 5 to force everything to stay the same?
Is doing something like using iOS 6 Base SDK in XCode 5 acceptable or a bit too much hacky?
Edit:
Using iOS 6 SDK doesn't help. You'll still get the iOS 7 look on your app, just more buggy.
This will give you a preview of how the app will look in iOS 6 using Xcode 5.
I saw this on a WWDC Video.
406 - taking control autolayout xcode 5 (about 32 mins in)
Using, the preview function within the storyboard.
This will allow you to pick between how it will look on iOS 7 and iOS 6.
The video shows a cool (almost hidden) feature of xcode that allows you to see, both previews of iOS6 and iOS7 at the same time, splitting up Xcode into 3 separate views
Wow, this is a real mess. Thanks, Apple [*]
I got this (this: XCode 5 building iOS 6 apps) working for me, but I had several XIB's that were messed up, and it took a combination of several of the above steps to get it working.
1) Setup XCode 5 with iOS 6 base sdk
@Sha has good steps for that: How to use iOS Simulator 7 \ XCode 5 to test pre-iOS 7 UI (without upgrading the app for iOS 7)
2) Go through each XIB and set it for XCode 4.6 mode
@RazorSharps post has good steps: How to use iOS Simulator 7 \ XCode 5 to test pre-iOS 7 UI (without upgrading the app for iOS 7)
I'm not sure this was 100% required, but I did it and it works. (Perhaps I'll go back later and try without this, when I'm not still fuming).
3) Find any Navigation Controllers in XIB (or code) that may be set to Translucent, set them to Opaque
This was the trick for me. I had a root XIB that defined the Navigation Bar as Black Translucent, but all the XIB's that loaded overrode with their own appearance.
In 'real iOS 6' the controllers setting would override this (that is, the navbar would appear as opaque), but in iOS 6 Compatibility Mode on iOS 7 it wouldn't (that is, it would have an iOS 6 appearance, but be transparent, and mess up view layout).
This worked for me but the explanation here needs cleaning up and detailing. If still desired, let me know and I will go into more detail.
It follows on from this answer
I'd like to add that while you may not be able to do it in the simulator, you can run your apps in compatibility mode on an actual device that has iOS 7.
Contrary to my comments, I could actually follow the steps mentioned in the link. What I tried was nothing sort of hacky:
Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
folder.Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
folder.I could then see iOS 6.1 as an option to base off my iOS project under
Build Settings->Base SDKs
.However, even after doing this when I ran the app under iOS 7 simulator, I could sense no visual difference - all was rendered in default iOS 7 style - borderless buttons and bars.
No change after resetting simulator.
No change after changing storyboard version too.
So this again seems to confirm my assertion that this isn't possible.
If anyone tried it, I want to know.
I think that the only way to show iOS 6 controls on XCode 5 (and iOS7 Simulator) is to set the Base SDK of your Target to iOS 6.1(6.0).
You should copy the old sdk to XCode 5 like Nirav described and restart the XCode to make it visible under Base SDK selection.
My guess is that it didn't work for Nirav because he changed the settings of the project and in his case they have been dis-synchronized from settings of the target. So make sure that Base SDK for your target is iOS 6.0. Then it should work (at least it does for me).