3D Touch Home Shortcuts In Obj-C

2019-03-08 00:44发布

All of my apps are currently written in Obj-C. The link https://developer.apple.com/library/content/samplecode/ApplicationShortcuts/Introduction/Intro.html#//apple_ref/doc/uid/TP40016545 for the sample code of implementing Home Screen Shortcuts with 3D Touch is completely compiled in Swift. Anyone come across documentation for Obj-C, so I don't have to go through my AppDelegate and translate it all?

UPDATE:

After adding in all the shortcuts in Info.plist, I added in the AppDelegate.m:

- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler {
    UINavigationController *nav = (UINavigationController *) self.tabBarController.selectedViewController;

    NSLog(@"%@", shortcutItem.type);
    if ([shortcutItem.type isEqualToString:@"com.316apps.iPrayed.addPrayerRequest"]) {
        Requests *gonow = [[Requests alloc] init];

        [nav pushViewController:gonow animated:YES];

    }
    if ([shortcutItem.type isEqualToString:@"com.316apps.iPrayed.addPrayer"]) {

      PrayerStats *controller = [[PrayerStats alloc] init];
        [nav pushViewController:controller animated:YES];

    }

    if ([shortcutItem.type isEqualToString:@"com.316apps.iPrayed.addFast"]) {

      FastStats *controller1 = [[FastStats alloc] init];
        [nav pushViewController:controller1 animated:YES];

    }

    if ([shortcutItem.type isEqualToString:@"com.316apps.iPrayed.addStudy"]) {

      StudyStats *controller2 = [[StudyStats alloc] init];
        [nav pushViewController:controller2 animated:YES];

    }
   }

This allows it to work, without putting any other methods in, or adding anything to didFinishLaunchingWithOptions.

5条回答
你好瞎i
2楼-- · 2019-03-08 01:25

Implement below 3 simple steps:

Step 1 : Write below method in AppDelegate class to Configure dynamic shortcut items.

NOTE : You can configure shortcut items in info.plist if you want it static. (Refer Apple documentation.)

/**
 *  @brief config dynamic shortcutItems
 *  @discussion after first launch, users can see dynamic shortcutItems
 */
- (void)configDynamicShortcutItems {
    // config image shortcut items
    // if you want to use custom image in app bundles, use iconWithTemplateImageName method
    UIApplicationShortcutIcon *shortcutSearchIcon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeSearch];
    UIApplicationShortcutIcon *shortcutFavoriteIcon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeFavorite];

    UIApplicationShortcutItem *shortcutSearch = [[UIApplicationShortcutItem alloc]
                                                 initWithType:@"com.sarangbang.QuickAction.Search"
                                                 localizedTitle:@"Search"
                                                 localizedSubtitle:nil
                                                 icon:shortcutSearchIcon
                                                 userInfo:nil];

    UIApplicationShortcutItem *shortcutFavorite = [[UIApplicationShortcutItem alloc]
                                                 initWithType:@"com.sarangbang.QuickAction.Favorite"
                                                 localizedTitle:@"Favorite"
                                                 localizedSubtitle:nil
                                                 icon:shortcutFavoriteIcon
                                                 userInfo:nil];


    // add all items to an array
    NSArray *items = @[shortcutSearch, shortcutFavorite];

    // add the array to our app
    [UIApplication sharedApplication].shortcutItems = items;
}

Step 2 : In AppDelegate class application didFinishLaunchingWithOptions method write below code.

    // UIApplicationShortcutItem is available in iOS 9 or later.
        if([[UIApplicationShortcutItem class] respondsToSelector:@selector(new)]){

            [self configDynamicShortcutItems];

            // If a shortcut was launched, display its information and take the appropriate action
            UIApplicationShortcutItem *shortcutItem = [launchOptions objectForKeyedSubscript:UIApplicationLaunchOptionsShortcutItemKey];

            if(shortcutItem)
            {
                // When the app launch at first time, this block can not called.
                //App launch process with quick actions
                [self handleShortCutItem:shortcutItem];
            }else{
                // normal app launch process without quick action
            }

        }

Step 3 : Write below delegate method and completion handler in AppDelegate class.

/*
 Called when the user activates your application by selecting a shortcut on the home screen, except when
 application(_:,willFinishLaunchingWithOptions:) or application(_:didFinishLaunchingWithOptions) returns `false`.
 You should handle the shortcut in those callbacks and return `false` if possible. In that case, this
 callback is used if your application is already launched in the background.
 */

- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler{

    BOOL handledShortCutItem = [self handleShortCutItem:shortcutItem];

    completionHandler(handledShortCutItem);
}


/**
 *  @brief handle shortcut item depend on its type
 *
 *  @param shortcutItem shortcutItem  selected shortcut item with quick action.
 *
 *  @return return BOOL description
 */
- (BOOL)handleShortCutItem : (UIApplicationShortcutItem *)shortcutItem{

    BOOL handled = NO;

    NSString *bundleId = [NSBundle mainBundle].bundleIdentifier;

    NSString *shortcutSearch = [NSString stringWithFormat:@"%@.Search", bundleId];
    NSString *shortcutFavorite = [NSString stringWithFormat:@"%@.Favorite", bundleId];

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];


    if ([shortcutItem.type isEqualToString:shortcutSearch]) {
        handled = YES;

        SecondViewController *vc = [storyboard instantiateViewControllerWithIdentifier:@"secondVC"];

        self.window.rootViewController = vc;

        [self.window makeKeyAndVisible];

    }

    else if ([shortcutItem.type isEqualToString:shortcutFavorite]) {
        handled = YES;

        ThirdViewController *vc = [storyboard instantiateViewControllerWithIdentifier:@"thirdVC"];

        self.window.rootViewController = vc;

        [self.window makeKeyAndVisible];
    }


    return handled;
}
查看更多
劫难
3楼-- · 2019-03-08 01:26

If you look at the sample code provided for apple, you'll see that they suggest that you write a method that handles your shortcut item so that you can handle it in all three places:

  • application: performActionForShortcutItem,
  • application: didFinishLaunchingWithOptions and
  • willFinishLaunchingWithOptions

An example of what I did was:

- (BOOL)handleShortCutItem:(UIApplicationShortcutItem *)shortcutItem {
    BOOL handled = NO;

    if (shortcutItem == nil) {
        return handled;
    }

    if ([shortcutItem.type isEqualToString:kFavoritesQuickAction]) {
        handled = YES;
    } 

    if (handled) {
        // do action here
    }

    return handled;
}

Then you would just call this method in any place where you are getting a shortcut item. This should help you along your way!

查看更多
冷血范
4楼-- · 2019-03-08 01:28

It works on both swift 3 and 4 (only on home screen shortcuts)

//Add plist items as show in image and write following method in Appdelegate
//3D Touch Method shortcuts from home screen

func application(_ application: UIApplication, performActionFor shortcutItem:UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {

if shortcutItem.type == "Share" {
    //handle action Share
    let alert = UIAlertController(title: "3D touch Share", message: "Yahoo!!! 3D touch is working                                                                    
查看更多
We Are One
5楼-- · 2019-03-08 01:31

There are two states from where the user can open the app through Quick Actions.

TL;DR You are always doing the same thing regardless of the state in which the app is when the quick action is done, that's why you only need to override application:performActionForShortcutItem:completionHandler: So if you wanted to do different things, then you would want to handle them in the two places, if not then just the overridden is enough.

  • One is if the app is killed or not running in background where we get the shortcut info on launch.

  • The other is if the app is running in background where we get the shortcut info on the new app delegate method.

To handle these Quick Action shortcuts when in background you need to override this method on App Delegate:

- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler

And for not running in background (killed) on your

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

or

-(BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary *)launchOptions

you should check if the app was launched by a Quick Action:

UIApplicationShortcutItem *shortcutItem = [launchOptions objectForKey:UIApplicationLaunchOptionsShortcutItemKey];

(Link to related Apple Documentation) Quote from the Official Apple Docs

It’s your responsibility to ensure the system calls this method conditionally, depending on whether or not one of your app launch methods (application:willFinishLaunchingWithOptions: or application:didFinishLaunchingWithOptions:) has already handled a quick action invocation. The system calls a launch method (before calling this method) when a user selects a quick action for your app and your app launches instead of activating.

The requested quick action might employ code paths different than those used otherwise when your app launches. For example, say your app normally launches to display view A, but your app was launched in response to a quick action that needs view B. To handle such cases, check, on launch, whether your app is being launched via a quick action. Perform this check in your application:willFinishLaunchingWithOptions: or application:didFinishLaunchingWithOptions: method by checking for the UIApplicationLaunchOptionsShortcutItemKey launch option key. The UIApplicationShortcutItem object is available as the value of the launch option key.

If you find that your app was indeed launched using a quick action, perform the requested quick action within the launch method and return a value of NO from that method. When you return a value of NO, the system does not call the application:performActionForShortcutItem:completionHandler: method.

查看更多
地球回转人心会变
6楼-- · 2019-03-08 01:33

I make an objective-c demo project for home screen quick action.

3D touch home quick action demo : https://github.com/dakeshi/3D_Touch_HomeQuickAction

The Demo project implements the static quick action without Info.plist file to avoid unwanted situations before launching the app at first. You can easily change it to the dynamic quick action.

As mentioned in apple documentation, you can handle quick action in application:didFinishLaunchingWithOptions: method. In that case, you should return NO to block to call application:performActionForShortcutItem:completionHandler: method.

查看更多
登录 后发表回答