iPhone Game Developers - What does your toolchain

2019-03-07 22:20发布

For example:

  • source control: git + adobe drive
  • 3d: google sketchup -> *.dae -> blender -> *.obj
  • 2d: photoshop/illustrator -> *.png
  • audio: audacity -> *.caf
  • code: ArgoUML, Xcode, Textmate
  • test: OCUnit
  • build: rake, Xcode

Feel free to mention any other tools that you think are awesome :)

5条回答
We Are One
2楼-- · 2019-03-07 23:10

XCode, Emacs, GarageBand, & Subversion.

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手持菜刀,她持情操
3楼-- · 2019-03-07 23:11

git, github, Xcode, Interface Builder, Photoshop, Illustrator, TextMate, unit testing via Behaviour (it’s on github), custom 3D software, custom audio software.

Neat idea for the post, I like it!

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We Are One
4楼-- · 2019-03-07 23:17

source control: Subversion 2d: Adobe Fireworks audio: QuickTime Pro, Audacity, afconvert code: Xcode game design: OmniGraffle, Pages tools: Python

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Emotional °昔
5楼-- · 2019-03-07 23:17

Here's mine,

  • source control: git + dropbox
  • 3d: blender -> *.dae
  • 2d: gimp -> *.tga
  • audio: currently no audio :(
  • design & code: jEd, Xcode, Emacs
  • test: googletest
  • build: CMake, Xcode
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聊天终结者
6楼-- · 2019-03-07 23:24

I use git, github, Lighthouse, Xcode / Interface Builder and Photoshop. I use TextMate for taking notes too, if you want to count that.

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