I have a web page that shows a large amount of data from the server. The communication is done via ajax.
Every time the user interacts and changes this data (Say user A renames something) it tells the server to do the action and the server returns the new changed data.
If user B accesses the page at the same time and creates a new data object it will again tell the server via ajax and the server will return with the new object for the user.
On A's page we have the data with a renamed object. And on B's page we have the data with a new object. On the server the data has both a renamed object and a new object.
What are my options for keeping the page in sync with the server when multiple users are using it concurrently?
Such options as locking the entire page or dumping the entire state to the user on every change are rather avoided.
If it helps, in this specific example the webpage calls a static webmethod that runs a stored procedure on the database. The stored procedure will return any data it has changed and no more. The static webmethod then forwards the return of the stored procedure to the client.
Bounty Edit:
How do you design a multi-user web application which uses Ajax to communicate with the server but avoids problems with concurrency?
I.e. concurrent access to functionality and to data on a database without any risk of data or state corruption
I can't believe that nobody has mentioned Meteor. It's a new and immature framework for sure (and only officially supports one DB), but it takes all the grunt work and thinking out of a multi-user app like the poster is describing. In fact, you can't NOT build a mult-user live-updating app. Here's a quick summary:
Meteor is simple enough that I would suggest you at least take a look at it for ideas to steal.
Trying to write all this yourself is a big job, and it's very difficult to get it right. One option is to use a framework that's built to keep clients in sync with the database, and with each other, in realtime.
I've found that the Meteor framework does this well (http://docs.meteor.com/#reactivity).
"Meteor embraces the concept of reactive programming. This means that you can write your code in a simple imperative style, and the result will be automatically recalculated whenever data changes that your code depends on."
"This simple pattern (reactive computation + reactive data source) has wide applicability. The programmer is saved from writing unsubscribe/resubscribe calls and making sure they are called at the right time, eliminating whole classes of data propagation code which would otherwise clog up your application with error-prone logic."
Overview:
Hi Raynos,
I will not discuss any particular product here. What others mentioned is a good toolset to have a look at already (maybe add node.js to that list).
From an architectural viewpoint, you seem to have the same problem that can be seen in version control software. One user checks in a change to an object, another user wants to alter the same object in another way => conflict. You have to integrate users changes to objects while at the same time being able to deliver updates timely and efficiently, detecting and resolving conflicts like the one above.
If I was in your shoes I would develop something like this:
1. Server-Side:
Determine a reasonable level at which you would define what I'd call "atomic artifacts" (the page? Objects on the page? Values inside objects?). This will depend on your webservers, database & caching hardware, # of user, # of objects, etc. Not an easy decision to make.
For each atomic artifact have:
A server or pseudo-server component that is able to deliver relevant changelogs to a connected user efficiently. Observer-Pattern is your friend for this.
2. Client-Side:
A javascript client that is able to have a long-running HTTP-Connection to said server above, or uses lightweight polling.
A javascript artifact-updater component that refreshes the sites content when the connected javascript client notifies of changes in the watched artifacts-history. (again an observer pattern might be a good choice)
A javascript artifact-committer component that may request to change an atomic artifact, trying to acquire mutex lock. It will detect if the state of the artifact had been changed by another user just seconds before (latancy of javascript client and commit process factors in) by comparing known clientside artifact-version-id and current serverside artifact-version-id.
A javascript conflict-solver allowing for a human which-change-is-the-right decision. You may not want to just tell the user "Someone was faster than you. I deleted your change. Go cry.". Many options from rather technical diffs or more user-friendly solutions seem possible.
So how would it roll ...
Case 1: kind-of-sequence-diagram for updating:
Case 2: Now for committing:
Case 3: for conflicts:
Some words on Performance & Scalability
HTTP Polling vs. HTTP "pushing"
backend scaling
frontend scaling
"creative" tweaks
Well I hope this can be a start for your own ideas. I am sure there are plenty more possibilities. I am more than welcoming any criticism or enhancements to this post, wiki is enabled.
Christoph Strasen
These Wikipedia pages may help add perspective to learning about concurrency and concurrent computing for designing an ajax web application that either pulls or is pushed state event (EDA) messages in a messaging pattern. Basically, messages are replicated out to channel subscribers which respond to change events and synchronization requests.
There are many forms of concurrent web-based collaborative software.
There are a number of HTTP API client libraries for etherpad-lite, a collaborative real-time editor.
django-realtime-playground implements a realtime chat app in Django with various real-time technologies like Socket.io.
Both AppEngine and AppScale implement the AppEngine Channel API; which is distinct from the Google Realtime API, which is demonstrated by googledrive/realtime-playground.
I would consider adding time-based modified stamp for each dataset. So, if you're updating db tables, you would change the modified timestamp accordingly. Using AJAX, you can compare the client's modified timestamp with the data source's timestamp - if the user is ever behind, update the display. Similar to how this site checks a question periodically to see if anyone else has answered while you're typing an answer.
You need to use push techniques (also known as Comet or reverse Ajax) to propagate changes to the user as soon as they are made to the db. The best technique currently available for this seems to be Ajax long polling, but it isn't supported by every browser, so you need fallbacks. Fortunately there are already solutions that handle this for you. Among them are: orbited.org and the already mentioned socket.io.
In the future there will be an easier way to do this which is called WebSockets, but it isn't sure yet when that standard will be ready for prime time as there are security concerns about the current state of the standard.
There shouldn't be concurrency problems in the database with new objects. But when a user edits an object the server needs to have some logic that checks whether the object has been edited or deleted in the meantime. If the object has been deleted the solution is, again, simple: Just discard the edit.
But the most difficult problem appears, when multiple users are editing the same object at the same time. If User 1 and 2 start editing an object at the same time, they will both make their edits on the same data. Let's say the changes User 1 made are sent to the server first while User 2 is still editing the data. You then have two options: You could try to merge User 1's changes into the data of User 2 or you could tell User 2 that his data is out of date and display him an error message as soon as his data gets send to the server. The latter isn't very user friendly option here, but the former is very hard to implement.
One of the few implementations that really got this right for the first time was EtherPad, which was acquired by Google. I believe they then used some of EtherPad's technologies in Google Docs and Google Wave, but I can't tell that for sure. Google also opensourced EtherPad, so maybe that's worth a look, depending on what you're trying to do.
It's really not easy to do this simultaneously editing stuff, because it's not possible to do atomic operations on the web because of the latency. Maybe this article will help you to learn more about the topic.