Pull-to-refresh in UICollectionViewController

2019-03-07 13:05发布

I want to implement pull-down-to-refresh in a UICollectionViewController under iOS 6. This was easy to achieve with a UITableViewController, like so:

UIRefreshControl *refreshControl = [[UIRefreshControl alloc] init];
[refreshControl addTarget:self action:@selector(startRefresh:)
    forControlEvents:UIControlEventValueChanged];
self.refreshControl = refreshControl;

The above implements a nice liquid-drop animation as part of a native widget.

As UICollectionViewController is a "more evolved" UITableViewController one would expect somewhat of a parity of features, but I can't find a reference anywhere to a built-in way to implement this.

  1. Is there a simple way to do this that I'm overlooking?
  2. Can UIRefreshControl be used somehow with UICollectionViewController despite the header and docs both stating that it's meant to be used with a table view?

5条回答
倾城 Initia
2楼-- · 2019-03-07 13:27

The answers to both (1) and (2) are yes.

Simply add a UIRefreshControl instance as a subview of .collectionView and it just works.

UIRefreshControl *refreshControl = [[UIRefreshControl alloc] init];
[refreshControl addTarget:self action:@selector(startRefresh:)
    forControlEvents:UIControlEventValueChanged];
[self.collectionView addSubview:refreshControl];

That's it! I wish this had been mentioned in the documentation somewhere, even though sometimes a simple experiment does the trick.

EDIT: this solution won't work if the collection is not big enough to have an active scrollbar. If you add this statement,

self.collectionView.alwaysBounceVertical = YES;

then everything works perfectly. This fix taken from another post on the same topic (referenced in a comment in the other posted answer).

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老娘就宠你
3楼-- · 2019-03-07 13:27

mjh's answer is correct.

I ran into the issue where if the the collectionView.contentSize was not larger then the collectionView.frame.size, you can not get the collectionView to scroll. You can not set the contentSize property either (at least I couldn't).

If it can't scroll, it won't let you do the pull to refresh.

My solution was to subclass UICollectionViewFlowLayout and overide the method:

- (CGSize)collectionViewContentSize
{
    CGFloat height = [super collectionViewContentSize].height;

    // Always returns a contentSize larger then frame so it can scroll and UIRefreshControl will work
    if (height < self.collectionView.bounds.size.height) {
        height = self.collectionView.bounds.size.height + 1;
    }

    return CGSizeMake([super collectionViewContentSize].width, height);
}
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放我归山
4楼-- · 2019-03-07 13:34

I was looking for the same solution, but in Swift. Based on the above answer, I have done the following:

let refreshCtrl = UIRefreshControl()
    ...
refreshCtrl.addTarget(self, action: "startRefresh", forControlEvents: .ValueChanged)
collectionView?.addSubview(refreshCtrl)

Not forgetting to:

refreshCtrl.endRefreshing()
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做个烂人
5楼-- · 2019-03-07 13:42

I was using Storyboard and setting self.collectionView.alwaysBounceVertical = YES; did not work. Selecting the Bounces and Bounces Vertically does the job for me.

enter image description here

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乱世女痞
6楼-- · 2019-03-07 13:42

The refreshControl property has now been added to UIScrollView as of iOS 10 so you can set the refresh control directly on collection views.

https://developer.apple.com/reference/uikit/uiscrollview/2127691-refreshcontrol

UIRefreshControl *refreshControl = [UIRefreshControl new];
[refreshControl addTarget:self action:@selector(refreshControlAction:) forControlEvents:UIControlEventValueChanged];
self.collectionView.refreshControl = refreshControl;    
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