Paging UICollectionView by cells, not screen

2019-03-07 11:11发布

I have UICollectionView with horizontal scrolling and there are always 2 cells side-by-side per the entire screen. I need the scrolling to stop at the begining of a cell. With paging enabled, the collection view scrolls the whole page, which is 2 cells at once, and then it stops.

I need to enable scrolling by a single cell, or scrolling by multiple cells with stopping at the edge of the cell.

I tried to subclass UICollectionViewFlowLayout and to implement the method targetContentOffsetForProposedContentOffset, but so far I was only able to break my collection view and it stopped scrolling. Is there any easier way to achieve this and how, or do I really need to implement all methods of UICollectionViewFlowLayout subclass? Thanks.

14条回答
仙女界的扛把子
2楼-- · 2019-03-07 11:52

Horizontal Paging With Custom Page Width (Swift 4)

Many solutions presented here result in some weird behaviour that doesn't feel like properly implemented paging.


The solution presented in this tutorial, however, doesn't seem to have any issues. It just feels like a perfectly working paging algorithm. You can implement it in 5 simple steps:

  1. Add the following property to your type: private var indexOfCellBeforeDragging = 0
  2. Set the collectionView delegate like this: collectionView.delegate = self
  3. Add conformance to UICollectionViewDelegate via an extension: extension YourType: UICollectionViewDelegate { }
  4. Add the following method to the extension implementing the UICollectionViewDelegate conformance and set a value for pageWidth:

    func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
        let pageWidth = // The width your page should have (plus a possible margin)
        let proportionalOffset = collectionView.contentOffset.x / pageWidth
        indexOfCellBeforeDragging = Int(round(proportionalOffset))
    }
    
  5. Add the following method to the extension implementing the UICollectionViewDelegate conformance, set the same value for pageWidth (you may also store this value at a central place) and set a value for collectionViewItemCount:

    func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
        // Stop scrolling
        targetContentOffset.pointee = scrollView.contentOffset
    
        // Calculate conditions
        let pageWidth = // The width your page should have (plus a possible margin)
        let collectionViewItemCount = // The number of items in this section
        let proportionalOffset = collectionView.contentOffset.x / pageWidth
        let indexOfMajorCell = Int(round(proportionalOffset))
        let swipeVelocityThreshold: CGFloat = 0.5
        let hasEnoughVelocityToSlideToTheNextCell = indexOfCellBeforeDragging + 1 < collectionViewItemCount && velocity.x > swipeVelocityThreshold
        let hasEnoughVelocityToSlideToThePreviousCell = indexOfCellBeforeDragging - 1 >= 0 && velocity.x < -swipeVelocityThreshold
        let majorCellIsTheCellBeforeDragging = indexOfMajorCell == indexOfCellBeforeDragging
        let didUseSwipeToSkipCell = majorCellIsTheCellBeforeDragging && (hasEnoughVelocityToSlideToTheNextCell || hasEnoughVelocityToSlideToThePreviousCell)
    
        if didUseSwipeToSkipCell {
            // Animate so that swipe is just continued
            let snapToIndex = indexOfCellBeforeDragging + (hasEnoughVelocityToSlideToTheNextCell ? 1 : -1)
            let toValue = pageWidth * CGFloat(snapToIndex)
            UIView.animate(
                withDuration: 0.3,
                delay: 0,
                usingSpringWithDamping: 1,
                initialSpringVelocity: velocity.x,
                options: .allowUserInteraction,
                animations: {
                    scrollView.contentOffset = CGPoint(x: toValue, y: 0)
                    scrollView.layoutIfNeeded()
                },
                completion: nil
            )
        } else {
            // Pop back (against velocity)
            let indexPath = IndexPath(row: indexOfMajorCell, section: 0)
            collectionView.scrollToItem(at: indexPath, at: .left, animated: true)
        }
    }
    
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Ridiculous、
3楼-- · 2019-03-07 11:55

Kind of like evya's answer, but a little smoother because it doesn't set the targetContentOffset to zero.

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
    if ([scrollView isKindOfClass:[UICollectionView class]]) {
        UICollectionView* collectionView = (UICollectionView*)scrollView;
        if ([collectionView.collectionViewLayout isKindOfClass:[UICollectionViewFlowLayout class]]) {
            UICollectionViewFlowLayout* layout = (UICollectionViewFlowLayout*)collectionView.collectionViewLayout;

            CGFloat pageWidth = layout.itemSize.width + layout.minimumInteritemSpacing;
            CGFloat usualSideOverhang = (scrollView.bounds.size.width - pageWidth)/2.0;
            // k*pageWidth - usualSideOverhang = contentOffset for page at index k if k >= 1, 0 if k = 0
            // -> (contentOffset + usualSideOverhang)/pageWidth = k at page stops

            NSInteger targetPage = 0;
            CGFloat currentOffsetInPages = (scrollView.contentOffset.x + usualSideOverhang)/pageWidth;
            targetPage = velocity.x < 0 ? floor(currentOffsetInPages) : ceil(currentOffsetInPages);
            targetPage = MAX(0,MIN(self.projects.count - 1,targetPage));

            *targetContentOffset = CGPointMake(MAX(targetPage*pageWidth - usualSideOverhang,0), 0);
        }
    }
}
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SAY GOODBYE
4楼-- · 2019-03-07 11:58

This is a straight way to do this.

The case is simple, but finally quite common ( typical thumbnails scroller with fixed cell size and fixed gap between cells )

var itemCellSize: CGSize = <your cell size>
var itemCellsGap: CGFloat = <gap in between>

override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    let pageWidth = (itemCellSize.width + itemCellsGap)
    let itemIndex = (targetContentOffset.pointee.x) / pageWidth
    targetContentOffset.pointee.x = round(itemIndex) * pageWidth - (itemCellsGap / 2)
}

// CollectionViewFlowLayoutDelegate

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
    return itemCellSize
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
    return itemCellsGap
}

Note that there is no reason to call a scrollToOffset or dive into layouts. The native scrolling behaviour already does everything.

Cheers All :)

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ゆ 、 Hurt°
5楼-- · 2019-03-07 11:59

Here is my way to do it by using a UICollectionViewFlowLayout to override the targetContentOffset:

(Although in the end, I end up not using this and use UIPageViewController instead.)

/**
 A UICollectionViewFlowLayout with...
 - paged horizontal scrolling
 - itemSize is the same as the collectionView bounds.size
 */
class PagedFlowLayout: UICollectionViewFlowLayout {

  override init() {
    super.init()
    self.scrollDirection = .horizontal
    self.minimumLineSpacing = 8 // line spacing is the horizontal spacing in horizontal scrollDirection
    self.minimumInteritemSpacing = 0
    if #available(iOS 11.0, *) {
      self.sectionInsetReference = .fromSafeArea // for iPhone X
    }
  }

  required init?(coder aDecoder: NSCoder) {
    fatalError("not implemented")
  }

  // Note: Setting `minimumInteritemSpacing` here will be too late. Don't do it here.
  override func prepare() {
    super.prepare()
    guard let collectionView = collectionView else { return }
    collectionView.decelerationRate = UIScrollViewDecelerationRateFast // mostly you want it fast!

    let insetedBounds = UIEdgeInsetsInsetRect(collectionView.bounds, self.sectionInset)
    self.itemSize = insetedBounds.size
  }

  // Table: Possible cases of targetContentOffset calculation
  // -------------------------
  // start |          |
  // near  | velocity | end
  // page  |          | page
  // -------------------------
  //   0   | forward  |  1
  //   0   | still    |  0
  //   0   | backward |  0
  //   1   | forward  |  1
  //   1   | still    |  1
  //   1   | backward |  0
  // -------------------------
  override func targetContentOffset( //swiftlint:disable:this cyclomatic_complexity
    forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {

    guard let collectionView = collectionView else { return proposedContentOffset }

    let pageWidth = itemSize.width + minimumLineSpacing
    let currentPage: CGFloat = collectionView.contentOffset.x / pageWidth
    let nearestPage: CGFloat = round(currentPage)
    let isNearPreviousPage = nearestPage < currentPage

    var pageDiff: CGFloat = 0
    let velocityThreshold: CGFloat = 0.5 // can customize this threshold
    if isNearPreviousPage {
      if velocity.x > velocityThreshold {
        pageDiff = 1
      }
    } else {
      if velocity.x < -velocityThreshold {
        pageDiff = -1
      }
    }

    let x = (nearestPage + pageDiff) * pageWidth
    let cappedX = max(0, x) // cap to avoid targeting beyond content
    //print("x:", x, "velocity:", velocity)
    return CGPoint(x: cappedX, y: proposedContentOffset.y)
  }

}
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啃猪蹄的小仙女
6楼-- · 2019-03-07 12:01

Also you can create fake scroll view to handle scrolling.

Horizontal or Vertical

// === Defaults ===
let bannerSize = CGSize(width: 280, height: 170)
let pageWidth: CGFloat = 290 // ^ + paging
let insetLeft: CGFloat = 20
let insetRight: CGFloat = 20
// ================

var pageScrollView: UIScrollView!

override func viewDidLoad() {
    super.viewDidLoad()

    // Create fake scrollview to properly handle paging
    pageScrollView = UIScrollView(frame: CGRect(origin: .zero, size: CGSize(width: pageWidth, height: 100)))
    pageScrollView.isPagingEnabled = true
    pageScrollView.alwaysBounceHorizontal = true
    pageScrollView.showsVerticalScrollIndicator = false
    pageScrollView.showsHorizontalScrollIndicator = false
    pageScrollView.delegate = self
    pageScrollView.isHidden = true
    view.insertSubview(pageScrollView, belowSubview: collectionView)

    // Set desired gesture recognizers to the collection view
    for gr in pageScrollView.gestureRecognizers! {
        collectionView.addGestureRecognizer(gr)
    }
}

func scrollViewDidScroll(_ scrollView: UIScrollView) {
    if scrollView == pageScrollView {
        // Return scrolling back to the collection view
        collectionView.contentOffset.x = pageScrollView.contentOffset.x
    }
}

func refreshData() {
    ...

    refreshScroll()
}

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    refreshScroll()
}

/// Refresh fake scrolling view content size if content changes
func refreshScroll() {
    let w = collectionView.width - bannerSize.width - insetLeft - insetRight
    pageScrollView.contentSize = CGSize(width: pageWidth * CGFloat(banners.count) - w, height: 100)
}
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The star\"
7楼-- · 2019-03-07 12:03

just override the method:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
    *targetContentOffset = scrollView.contentOffset; // set acceleration to 0.0
    float pageWidth = (float)self.articlesCollectionView.bounds.size.width;
    int minSpace = 10;

    int cellToSwipe = (scrollView.contentOffset.x)/(pageWidth + minSpace) + 0.5; // cell width + min spacing for lines
    if (cellToSwipe < 0) {
        cellToSwipe = 0;
    } else if (cellToSwipe >= self.articles.count) {
        cellToSwipe = self.articles.count - 1;
    }
    [self.articlesCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:cellToSwipe inSection:0] atScrollPosition:UICollectionViewScrollPositionLeft animated:YES];
}
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