In Android: I am trying to play a wav file of size 230mb and 20 min whose properties are as below:
ffmpeg -i 1.wav
Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 44100 Hz, stereo, s16, 1411 kb/s
The following is the code in android: float volchange=0.5f; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main);
// Code to set the volume change variable for the audiotrack
Button volup = (Button) findViewById(R.id.volup);
Button voldown = (Button) findViewById(R.id.voldown);
volup.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
volchange = volchange+0.1f;
}
});
voldown.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
volchange = volchange-0.1f;
}
});
// Code to play the Audio track on pressing the button playraw
Button playraw = (Button) findViewById(R.id.playraw);
playraw.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int frequency = 44100;
int channelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_STEREO;
int audioEncoding = AudioFormat.ENCODING_PCM_16BIT;
int bufferSize = AudioTrack.getMinBufferSize(frequency, channelConfiguration,audioEncoding);
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, frequency,
channelConfiguration, audioEncoding, bufferSize,
AudioTrack.MODE_STREAM);
int count = 0;
byte[] data = new byte[bufferSize];
byte[] datavol = new byte[bufferSize];
try{
FileInputStream fileInputStream = new FileInputStream(listMusicFiles.get(0).listmusicfiles_fullfilepath);
DataInputStream dataInputStream = new DataInputStream(fileInputStream);
audioTrack.play();
while((count = dataInputStream.read(data, 0, bufferSize)) > -1){
for (int i=0;i<data.length;i++){
// *** using the global variable change volume ***
datavol[i] = (byte)((float) data[i]*volchange);
}
audioTrack.write(datavol, 0, count);
}
audioTrack.stop();
audioTrack.release();
dataInputStream.close();
fileInputStream.close();
}
catch (FileNotFoundException e){
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
})
}
I want to adjust the volume while its playing. But because the main thread is being used by Auditrack my volup and voldown button are not able to change the volume.
I have play the audio in a seprate thread.
I heard Asynctask is only used for short span things. And in threads i cant access UI
Can someone suggest which to use so that if i change the volume it should also change the volume in the audiotrack stream bytes.
I have created a thread and put the audiotrack related code inside that. and the changes of volup and voldown are immediately applied.
the final working code: