How to show animated image from PNG image using ja

2019-01-05 09:26发布

First of all,check out this image
wink
Gmail uses this image to display the animated emoticon.
How can we show such animation using a png image?

6条回答
霸刀☆藐视天下
3楼-- · 2019-01-05 09:45

CMS's answer is fine, but there's also the APNG (animated PNG) format that you may want to use instead. Of course the first frame (the one displayed even by browsers that don't support APNG) should be the "ending" frame and just specify to skip the first frame in the file.

查看更多
在下西门庆
4楼-- · 2019-01-05 09:46

Set the background image of an element to the first image, then use javascript to change the image by altering the style every x milliseconds.

查看更多
欢心
5楼-- · 2019-01-05 09:53

CSS @keyframes can be used in this case

@keyframes smile {
    0% { background-postiion: 0 -16px;}
    5% { background-postiion: 0 -32px;}
    10% { background-postiion: 0 -48px;}
    /*...etc*/
}
查看更多
ゆ 、 Hurt°
6楼-- · 2019-01-05 09:58

You can do it with TweenMax and steppedEase easing : http://codepen.io/burnandbass/pen/FfeAa or http://codepen.io/burnandbass/pen/qAhpj whatever you choose :)

查看更多
ゆ 、 Hurt°
7楼-- · 2019-01-05 10:04

I leave you a rough example so you can get a starting point:

I will use a simple div element, with the width and height that the animated image will have, the png sprite as background-image and background-repeat set to no-repeat

CSS Needed:

#anim {
  width: 14px; height: 14px;
  background-image: url(https://ssl.gstatic.com/ui/v1/icons/mail/im/emotisprites/wink2.png);
  background-repeat: no-repeat; 
}

Markup needed:

<div id="anim"></div>

The trick is basically to scroll the background image sprite up, using the background-position CSS property.

We need to know the height of the animated image (to know how much we will scroll up each time) and how many times to scroll (how many frames will have the animation).

JavaScript implementation:

var scrollUp = (function () {
  var timerId; // stored timer in case you want to use clearInterval later

  return function (height, times, element) {
    var i = 0; // a simple counter
    timerId = setInterval(function () {
      if (i > times) // if the last frame is reached, set counter to zero
        i = 0;
      element.style.backgroundPosition = "0px -" + i * height + 'px'; //scroll up
      i++;
    }, 100); // every 100 milliseconds
  };
})();

// start animation:
scrollUp(14, 42, document.getElementById('anim'))

EDIT: You can also set the CSS properties programmatically so you don't have to define any style on your page, and make a constructor function from the above example, that will allow you to show multiple sprite animations simultaneously:

Usage:

var wink = new SpriteAnim({
  width: 14,
  height: 14,
  frames: 42,
  sprite: "https://ssl.gstatic.com/ui/v1/icons/mail/im/emotisprites/wink2.png",
  elementId : "anim1"
});

var monkey = new SpriteAnim({
  width: 18,
  height: 14,
  frames: 90,
  sprite: "https://ssl.gstatic.com/ui/v1/icons/mail/im/emotisprites/monkey1.png",
  elementId : "anim4"
});

Implementation:

function SpriteAnim (options) {
  var timerId, i = 0,
      element = document.getElementById(options.elementId);

  element.style.width = options.width + "px";
  element.style.height = options.height + "px";
  element.style.backgroundRepeat = "no-repeat";
  element.style.backgroundImage = "url(" + options.sprite + ")";

  timerId = setInterval(function () {
    if (i >= options.frames) {
      i = 0;
    }
    element.style.backgroundPosition = "0px -" + i * options.height + "px";
     i++;
  }, 100);

  this.stopAnimation = function () {
    clearInterval(timerId);
  };
}

Notice that I added a stopAnimation method, so you can later stop a specified animation just by calling it, for example:

monkey.stopAnimation();

Check the above example here.

查看更多
登录 后发表回答