Passing pointers between C and Java through JNI

2019-01-05 09:30发布

At the moment, i'm trying to create a Java-application which uses CUDA-functionality. The connection between CUDA and Java works fine, but i've got another problem and wanted to ask, if my thoughts about it are correct.

When i call a native function from Java, i pass some data to it, the functions calculates something and returns a result. Is it possible, to let the first function return a reference (pointer) to this result which i can pass to JNI and call another function that does further calculations with the result?

My idea was to reduce the overhead that comes from copying data to and from the GPU by leaving the data in the GPU memory and just passing a reference to it so other functions can use it.

After trying some time, i thought for myself, this shouldn't be possible, because pointers get deleted after the application ends (in this case, when the C-function terminates). Is this correct? Or am i just to bad in C to see the solution?

Edit: Well, to expand the question a little bit (or make it more clearly): Is memory allocated by JNI native functions deallocated when the function ends? Or may i still access it until either the JNI application ends or when i free it manually?

Thanks for your input :)

7条回答
淡お忘
2楼-- · 2019-01-05 09:38

In C++ you can use any mechanism you want to allocate/free memory: the stack, malloc/free, new/delete or any other custom implementation. The only requirement is that if you allocated a block of memory with one mechanism, you have to free it with the same mechanism, so you can't call free on a stack variable and you can't call delete on malloced memory.

JNI has its own mechanisms for allocating/freeing JVM memory:

  • NewObject/DeleteLocalRef
  • NewGlobalRef/DeleteGlobalRef
  • NewWeakGlobalRef/DeleteWeakGlobalRef

These follow the same rule, the only catch is that local refs can be deleted "en masse" either explicitly, with PopLocalFrame, or implicitly, when the native method exits.

JNI doesn't know how you allocated your memory, so it can't free it when your function exits. Stack variables will obviously be destroyed because you're still writing C++, but your GPU memory will remain valid.

The only problem then is how to access the memory on subsequent invocations, and then you can use Gunslinger47's suggestion:

JNIEXPORT jlong JNICALL Java_MyJavaClass_Function1() {
    MyClass* pObject = new MyClass(...);
    return (long)pObject;
}

JNIEXPORT void JNICALL Java_MyJavaClass_Function2(jlong lp) {
    MyClass* pObject = (MyClass*)lp;
    ...
}
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孤傲高冷的网名
3楼-- · 2019-01-05 09:45

While the accepted answer from @denis-tulskiy does make sense, I've personnally followed suggestions from here.

So instead of using a pseudo-pointer type such as jlong (or jint if you want to save some space on 32bits arch), use instead a ByteBuffer. For example:

MyNativeStruct* data; // Initialized elsewhere.
jobject bb = (*env)->NewDirectByteBuffer(env, (void*) data, sizeof(MyNativeStruct));

which you can later re-use with:

jobject bb; // Initialized elsewhere.
MyNativeStruct* data = (MyNativeStruct*) (*env)->GetDirectBufferAddress(env, bb);

For very simple cases, this solution is very easy to use. Suppose you have:

struct {
  int exampleInt;
  short exampleShort;
} MyNativeStruct;

On the Java side, you simply need to do:

public int getExampleInt() {
  return bb.getInt(0);
}

public short getExampleShort() {
  return bb.getShort(4);
}

Which saves you from writing lots of boilerplate code ! One should however pay attention to byte ordering as explained here.

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forever°为你锁心
4楼-- · 2019-01-05 09:49

If you are allocating memory dynamically (on the heap) inside of the native function, it is not deleted. In other words, you are able to retain state between different calls into native functions, using pointers, static vars, etc.

Think of it a different way: what could you do safely keep in an function call, called from another C++ program? The same things apply here. When a function is exited, anything on the stack for that function call is destroyed; but anything on the heap is retained unless you explicitly delete it.

Short answer: as long as you don't deallocate the result you're returning to the calling function, it will remain valid for re-entrance later. Just make sure to clean it up when you're done.

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Melony?
5楼-- · 2019-01-05 09:49

Its best to do this exactly how Unsafe.allocateMemory does.

Create your object then type it to (uintptr_t) which is a 32/64 bit unsigned integer.

return (uintptr_t) malloc(50);

void * f = (uintptr_t) jlong;

This is the only correct way to do it.

Here is the sanity checking Unsafe.allocateMemory does.

inline jlong addr_to_java(void* p) {
  assert(p == (void*)(uintptr_t)p, "must not be odd high bits");
  return (uintptr_t)p;
}

UNSAFE_ENTRY(jlong, Unsafe_AllocateMemory(JNIEnv *env, jobject unsafe, jlong size))
  UnsafeWrapper("Unsafe_AllocateMemory");
  size_t sz = (size_t)size;
  if (sz != (julong)size || size < 0) {
    THROW_0(vmSymbols::java_lang_IllegalArgumentException());
  }
  if (sz == 0) {
    return 0;
  }
  sz = round_to(sz, HeapWordSize);
  void* x = os::malloc(sz, mtInternal);
  if (x == NULL) {
    THROW_0(vmSymbols::java_lang_OutOfMemoryError());
  }
  //Copy::fill_to_words((HeapWord*)x, sz / HeapWordSize);
  return addr_to_java(x);
UNSAFE_END
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女痞
6楼-- · 2019-01-05 09:55

I know this question was already officially answered, but I'd like to add my solution: Instead of trying to pass a pointer, put the pointer in a Java array (at index 0) and pass that to JNI. JNI code can get and set the array element using GetIntArrayRegion/SetIntArrayRegion.

In my code, I need the native layer to manage a file descriptor (an open socket). The Java class holds a int[1] array and passes it to the native function. The native function can do whatever with it (get/set) and put back the result in the array.

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Ridiculous、
7楼-- · 2019-01-05 09:58

Java wouldn't know what to do with a pointer, but it should be able to store a pointer from a native function's return value then hand it off to another native function for it to deal with. C pointers are nothing more than numeric values at the core.

Another contibutor would have to tell you whether or not the pointed to graphics memory would be cleared between JNI invocations and if there would be any work-arounds.

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