If I create a UIImageView
via Storyboard and add it as a @property
into a ViewController.h
, I can access that UIImageView
from anywhere in the ViewController.m
via [self UIImageView]
or self.UIImageView
.
But If I create the UIImageView
programmatically from viewDidLoad
as you see below, I seem to lose the ability to access it from outside viewDidLoad
.
UIImageView *prevImgView = [[UIImageView alloc] init];
UIImageView *currImgView = [[UIImageView alloc] init];
UIImageView *nextImgView = [[UIImageView alloc] init];
NSArray *imageViews = [NSArray arrayWithObjects:prevImgView, currImgView, nextImgView, nil];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
[self.view addSubview: scrollView];
CGRect cRect = scrollView.bounds;
UIImageView *cView;
for (int i=0; i<imageViews.count; i++) {
cView = [imageViews objectAtIndex:i];
cView.frame = cRect;
[scrollView addSubview:cView];
cRect.origin.x += cRect.size.width;
}
So later on if I want to modify the image that is being displayed in any one of the UIImageView
I've created from viewDidLoad
, I can't seem to access it. Does anyone know what I'm doing wrong?
You would need to create your UIImageView in your header file and then it would be available throughout the rest of the view. You will need to add it to the view in viewDidLoad though.
The answer AgnosticDev is trying to say here is to add an ivar to your view controller's .h file... e.g.:
And then in your "
viewDidLoad
" method, you can allocate and initialize it via:and have access to it from anywhere else in your view controller.