How tell to Unity.WebApi dependency injection framework, inject the correct class in the correct controller?
DI Project Container
public class UnityContainerConfig
{
private static IUnityContainer _unityContainer = null;
public static IUnityContainer Initialize()
{
if (_unityContainer == null)
{
_unityContainer = new Microsoft.Practices.Unity.UnityContainer()
.RegisterType<IMyInterface, MyClass1>("MyClass1")
.RegisterType<IMyInterface, MyClass2>("MyClass2")
}
}
-MVC PROJECT-
public static class UnityConfig
{
public static void RegisterComponents()
{
GlobalConfiguration.Configuration.DependencyResolver = new UnityDependencyResolver(DependencyInjection.UnityContainer.UnityContainerConfig.Initialize());
}
}
Controller 1:
private IMyInterface _myInterface
///MyClass1
public XController(
IMyInterface myInterface
)
{
_myInterface = myInterface
}
Controller 2:
private IMyInterface _myInterface
///MyClass2
public YController(
IMyInterface myInterface
)
{
_myInterface = myInterface
}
Rather than using a strategy or facade to solve this, a better solution would be to redesign your interfaces to be unique per controller. Once you have a unique interface type, your DI container will automatically inject the right service into each controller.
Option 1
Use a generic interface.
Option 2
Use interface inheritance.