I was trying to do local receipt validation and doing testing at present. But from apple receipt response, I was getting wrong time related response so it become difficult for me to test application at present.
Here is source code that I used for receipt validation:
public void CheckIfSubscriptionIsActive(bool validateReceipt)
{
ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
IAppleConfiguration appleConfig = builder.Configure<IAppleConfiguration>();
bool isSubscriptionRunning = false;
if (!string.IsNullOrEmpty(appleConfig.appReceipt))
{
if (validateReceipt)
{
// local receipt verification
var receiptData = System.Convert.FromBase64String(appleConfig.appReceipt);
AppleReceipt receipt = new AppleValidator(AppleTangle.Data()).Validate(receiptData);
foreach (AppleInAppPurchaseReceipt productReceipt in receipt.inAppPurchaseReceipts)
{
Debug.Log("# server date: " + GameManager.Instance.ServerDate + " expire date: " + productReceipt.subscriptionExpirationDate);
int result = DateTime.Compare(GameManager.Instance.ServerDate, productReceipt.subscriptionExpirationDate);
if (result <= 0)
{
isSubscriptionRunning = true;
Debug.Log(" === ==== === Subscription Running: curr date: " + GameManager.Instance.ServerDate + " expire date: " + productReceipt.subscriptionExpirationDate);
}
//Debug.Log("PRODUCTID: " + productReceipt.productID);
//Debug.Log("PURCHASE DATE: " + productReceipt.purchaseDate);
//Debug.Log("EXPIRATION DATE: " + productReceipt.subscriptionExpirationDate);
//Debug.Log("CANCELDATE DATE: " + productReceipt.cancellationDate);
}
if (isSubscriptionRunning)
SubscriptionActivated();
// hide loading...
showLoader = false;
Camera.main.SendMessage("ActivateLoadingDialog", false, SendMessageOptions.DontRequireReceiver);
}
else
{
// server side receipt vecification
appReceipt = appleConfig.appReceipt;
StartCoroutine(CheckSubscriptionStatusServerSideVerification());
}
}
}
Usually Weekly subscription has 3 mins time duration so if I am not getting exact time then how can I do proper testing!!
In above image, I have mention both times, my local time is 15:01:04 and apple receipt response time is 09:37:18. Using local device receipt validation at present I can't able to test the work. so what way exist for me for testing??
Basically in above problem, I was getting major time difference in Apple receipt response but now I have concluded the solution for this. local time is 15:01:04 apple receipt response time is 09:37:18
Main reason for this is GMT time difference. I am living in India so we have 5:30 time difference running.
So in Apple receipt time, I require to add this GMT time difference to get exact time values and after this we can complete our rest coding.
I will post link here with my Unity Support discussion if anybody required that.