I have to capture a photo with camera or loading it from file into a canvas which should be edited for highlighting some stuff on it after that saved into a folder.
As for now I use this:
<Grid x:Name="grid">
<Image Source="/Assets/stainless-images-110606.jpg" x:Name="ImageToEdit" Stretch="Uniform" />
<StackPanel Background="LightGreen" Width="700" Height="700" x:Name="StackPanel">
<InkCanvas x:Name="MyInkCanvas" Width="{Binding Width, ElementName=StackPanel}" Height="{Binding Height, ElementName=StackPanel}"/>
</StackPanel>
<InkToolbar TargetInkCanvas="{x:Bind MyInkCanvas}" Name="inkToolbar"/>
<Button Content="Save" Click="Button_Click" HorizontalAlignment="Right"/>
</Grid>
And this is how I get the whole stuff from xaml:
public static async Task<IRandomAccessStream> RenderToRandomAccessStream(this UIElement element)
{
RenderTargetBitmap rtb = new RenderTargetBitmap();
await rtb.RenderAsync(element);
var pixelBuffer = await rtb.GetPixelsAsync();
var pixels = pixelBuffer.ToArray();
// Useful for rendering in the correct DPI
var displayInformation = DisplayInformation.GetForCurrentView();
var stream = new InMemoryRandomAccessStream();
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Premultiplied,
(uint)rtb.PixelWidth,
(uint)rtb.PixelHeight,
displayInformation.RawDpiX,
displayInformation.RawDpiY,
pixels);
await encoder.FlushAsync();
stream.Seek(0);
return stream;
}
When I capture the photo from camera I set the image source to photo, but when saving the whole stuff it saves only the photo and not the strokes from canvas. My assumption is that I have to somehow attach the stream got from camera to inkCanvas.
According to the "XAML visuals and RenderTargetBitmap capture capabilities" of
RenderTargetBitmap
class:So it could be that the content of
InkCanvas
is not captureable. And it seems like there is no APIs can directly capture aInkCanvas
with an image attached at the same time. But you can use Win2D. More details please reference this thread.You could use
DrawImage
method combined theDrawInk
method to draw them both onCanvasDevice
, then can save the photo and strokes together. For example:Code behind: