I am trying to read the value from glEvalCoord, but not getting the exact values which I should get. My code is
GLfloat ctrlpoints[4][3] = {
{ -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
{ 2.0, -4.0, 0.0}, { 4.0, 4.0, 0.0}};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_LIGHTING);
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
glEnable(GL_MAP1_VERTEX_3);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLint size;
GLfloat feedBuffer[1024];
glFeedbackBuffer (1024, GL_3D, feedBuffer);
glRenderMode (GL_FEEDBACK);
glBegin (GL_POINTS);
for (int i=0; i<=30; ++i)
{
GLfloat t = GLfloat(i)/30;
glEvalCoord1f(t);
}
glEnd();
size = glRenderMode (GL_RENDER);
cerr<<size<<endl;
}
Now, I am not sure but shouldn't it give me 30*3 values for each of the x, y and z coordinates of the curve?? But I am getting only 7*3 values. And the output of size is 28.
I think your
size
is28
because your projection/modelview pair is clipping out some points."In feedback mode, each primitive that would be rasterized ... generates a block of values that's copied into the feedback array."
Try this:
I added a slightly larger projection matrix.
With that I get a
size
of124
:GL_POINT_TOKEN
per point = 3131 + 91 = 124