I have developed a serious game(learning game) in Unity. I would like the game to be TinCan compliant. Can somebody tell me about the processes involved in making it TinCan compliant?
相关问题
- Unity - Get Random Color at Spawning
- Unity3D WebGL Headless not rendering
- Unity3D loading resources after build
- Load Image from Stream/StreamReader to Image OR Ra
- Unity3D - Build Failed because of “[Unity] ERROR:
相关文章
- Programmatically setting and saving the icon assoc
- Omnisharp in VS Code produces a lot of warnings ab
- Call non-static methods on custom Unity Android Pl
- How can a game created in Unity can run on an Andr
- How to add Persistent Listener to Button.onClick e
- Placing an object in front of the camera
- Connecting Unity3d Android application to ActiveMQ
- How to mimic HoloLens 2 hand tracking wIth Windows
Tin Can compliancy doesn't really have a specific technical meaning, in so far as it can be tested objectively. Having said that, if your content tracks its experience (learning) data in a Learning Record Store (LRS), specifically a "conformant" LRS (see test suites or ask your vendor) then that content would generally be considered "Tin Can Compliant" because it is up to the LRS to enforce the requirements in the specification itself.
We (Rustici Software) have published a number of open source libraries that can be used to assist developers in communicating with an LRS in a conformant way, one or more of them can be used in a Unity application, and the list can be found at http://experienceapi.com/libraries/. There are several LRSs that are generally considered to be spec conformant, and our Cloud based product provides a free for testing LRS.