Array returning a blank array when outside of the PFQuery. For some reason, the items are not being passed to the array when compiled.
class DriverViewController: UIViewController {
var placesArr : Array<Place> = []
override func viewDidLoad() {
super.viewDidLoad()
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
var query = PFQuery(className:"places")
query.whereKey("username", equalTo:"email@email.com")
query.findObjectsInBackgroundWithBlock {
(objects: [AnyObject]?, error: NSError?) -> Void in
if error == nil {
println("Successfully retrieved \(objects!.count) scores.")
if let objects = objects as? [PFObject] {
for object in objects {
let x = Place(aIdent: (object["Ident"] as! Int), aName: (object["name"] as! String), aAddress: (object["originAddress"] as! String), aCity: (object["originCity"] as! String), aCategoryName: (object["catName"] as! String), aLat: (object["aLat"] as! String), aLng: (object["aLng"] as! String))
self.placesArr.append(x)
println(placesArr) //****It works here and prints an array****
}
}
} else {
// Log details of the failure
println("Error: \(error!) \(error!.userInfo!)")
}
}
println(placesArr) //****But here it returns a blank array and this is where I need it to return an array****
query.findObjectsInBackgroundWithBlock
is a block operation that performs in the background - it's asynchronous.The line
println(placesArr)
actually executes before the block is finished - that's why you seenil
there.This a very common misunderstanding relating to threading, the issue is what order events run:
The execution of the program doesn't halt when you call
findObjectsInBackground
, it finds objects:inBackground
which means the heavy lifting of a network request is dispatched to a different queue so that the user can still interact with the screen. A simple way to do this would be to do:You can also trigger subsequent actions within the parse response block, I just personally find executing behavior dependent on a property update being executed in
didSet
to be a nice way to control flow.Logan's answer is right in the money.
See my answer in this thread: Storing values in completionHandlers - Swift
I wrote up a detailed description of how async completion handlers work, and in the comments there is a link to a working example project the illustrates it.