I am trying to make a JPanel slide in from the side using this class i made:
public class AnimationClass {
private int i;
private int y;
private JPanel panel;
private int xTo;
private Timer timer;
private int xFrom;
synchronized void slidePanelInFromRight(JPanel panelInput, int xFromInput, int xToInput, int yInput, int width, int height) {
this.panel = panelInput;
this.xFrom = xFromInput;
this.xTo = xToInput;
this.y = yInput;
panel.setSize(width, height);
timer = new Timer(0, new ActionListener() {
public void actionPerformed(ActionEvent ae) {
for (int i = xFrom; i > xTo; i--) {
panel.setLocation(i, y);
panel.repaint();
i--;
timer.stop();
timer.setDelay(100);
if (i >= xTo) {
timer.stop();
}
}
timer.stop();
}
});
timer.start();
}
}
Well, i dont know what the problem is. I've tried a lot of different things, but i doesn't seem like I can get it to work.
example to slid Anything
There are a number of problems in the OP's code. As MadProrammer points, should only be moving one step per timer tick. Here is a simple,tested correction to the OPs code which moves the JPanel one pixel at a time, 25 times a second. Note the comments:
This well-factored example easily admits the variation below. It leverages the enclosed panel's preferred size in a
JLayeredPane
.The timer should be changing the location on each tick, until it is in place, instead, on each tick, you're running through a for-next loop, which is blocking the EDT until the loop finishes, preventing from updating the UI
Update with example
For example...
Update
I should have added this in last night (1 year who didn't want to go to bed, 2 parents that did, say no more...)
Animation is complex topic, especially when you start looking at variable speed (the example is static).
Instead of reinventing the wheel, you should seriously consider taking a look at...