Can I use C++ SetDllDirectory
and LoadLibrary
commands inside a C++ DLL to load another DLL? I have tried using them like this:
Executable calls the 1st DLL, then 1st DLL loads the 2nd DLL, then 2nd DLL does the calculations...
but when I run the executable, I get this error message:
This application has requested the Runtime to terminate it in an unusual way. Please contact the applications support team for more information.
2nd DLL works fine when linked directly to Executable!
This is the code inside my executable:
#include <windows.h>
#include <iostream>
int main(){
HINSTANCE hDLL_Link=NULL;
SetDllDirectory((LPCWSTR)L"C:\\Users\\MC\\Documents\\2014_07_01a_FDD_VC2008\\test_call_DLL\\EXE_calls_Link_DLL\\Release");
hDLL_Link=LoadLibrary((LPCWSTR)L"Link_DLL.dll");
if(hDLL_Link==NULL) std::cout<<"did not load"<<'\n';
typedef void (*Ptr_OPS_Link)();
Ptr_OPS_Link Ptr_OPS_Link_0;
Ptr_OPS_Link_0=(Ptr_OPS_Link)GetProcAddress(hDLL_Link,"OPS_Link");
Ptr_OPS_Link_0();
FreeLibrary(hDLL_Link);
system("pause");
}
this is the code inside the 1st DLL:
#include "Link.h"
extern "C" __declspec(dllexport)
void OPS_Link(){
Link*Link_Ptr_Object=NULL;
if(Link_Ptr_Object==NULL){
Link_Ptr_Object=new Link();
}
if(Link_Ptr_Object==NULL){
//can not throw inside __declspec(dllexport) functions marked extern "C" that's why std::cout is implemented:
std::cout<<"Error: could not link to FDD DLL"<<'\n';
system("pause");
}
delete Link_Ptr_Object;
Link_Ptr_Object=NULL;
}
Link::Link()
:m_void_Ptr_ObjectByDLL(NULL){
HINSTANCE hDLL=NULL;//handle to DLL
SetDllDirectory((LPCWSTR)L"C:\\Software\\Octave-3.6.1\\bin\\");
hDLL=LoadLibrary((LPCWSTR)L"C:\\Users\\MC\\Documents\\2014_07_01a_FDD_VC2008\\Executable\\Release\\FDD_DLL.dll");
if(hDLL==NULL){
throw "DLL loading could not be done";
}else if(hDLL!=NULL){
typedef void (*Ptr_OPS_FDD)(std::string, int, int);
Ptr_OPS_FDD Ptr_OPS_FDD_0;//pointer to procedure inside DLL
Ptr_OPS_FDD_0=NULL;
Ptr_OPS_FDD_0=(Ptr_OPS_FDD)GetProcAddress(hDLL,"OPS_FDD");
if(Ptr_OPS_FDD_0==NULL){
FreeLibrary(hDLL);
throw "DLL exported function address could not be determined";
}else{
//run the procedure inside DLL:
Ptr_OPS_FDD_0("FDD_INPUT_Truss_Bridge_Data2_Ambient_Inch_11Channels_77824Samples_SamplingFreq_256Hz.txt",11,256);//LabScaleTruss
//Ptr_OPS_FDD_0("FDD_INPUT_Ambient_EW_15Channels_3000Samples_SamplingFreq_20Hz.txt",15,20);//AmbientEW
//Ptr_OPS_FDD_0("FDD_INPUT_Meriden_3Channels(3_5_8)_3686400Samples_SamplingFreq_2048Hz.txt",3,2048);//MeridenBridge
FreeLibrary(hDLL);
}
}
}
Besides the inadequate error handling and using the standard library across module boudaries ,there are two other things to consider.
Can I use SetDllDirectory in a dll to ... ?
Yes you can ,but you SHOULDN'T ! (BUGS waiting to happen).
Why ? because the only entity that is responsable for changing environment is the main-application. Library code (static or dll) doesn't know in which application it's going to be used. It might work correctly in some programs and it may fail in others.
Can I use C++ LoadLibrary/FreeLibrary in a dll to ... ?
Yes you can ,but don't use them in the dllmain function since it can deadlock your program.
I solved the problem, and showed how here:
I changed the code inside executable and 1st DLL like below, to consider error handling, and also I added the "
return 0;
" now the executable links to 1st DLL and it works perfect... Actually the problem was thatmain
needed toreturn
something...I raplaced all the "std::string
" with "char*
" at the DLL boundaries...By the way, the reason that I want to develop two DLLs and I'm using "SetDllDirectory
" inside the 1st one is that I want to call a DLL with a C# GUI, and the problem is that there is no "SetDllDirectory
" command available in C#, therefore, I came up with the idea of developing two DLLs, inside first DLL, I will use "SetDllDirectory
" to take care of the required dependencies (DLL is dependent on Octave and Octave Bin directory) and then I developed a 2nd DLL which carries out the actual computations...I know that there are some methods like "[DllImport("Kernel32.dll")]
" and from there we can use "SetDllDirectory
" in C# but that method looks painful.The corrected code inside executable:
The corrected code inside 1st DLL:
There are a few things in your code that can cause failure:
For
1.
above, your main() function only does a simplecout
if the library cannot be found. However instead of exiting, themain
function proceeds as if the library was found.For
2.
above, passingstd::string
as a parameter to a DLL function is error prone and not recommended unless you know exactly what you're doing. The reason it is error prone isThe DLL that contains the function call may have been built with a different set of options than the DLL that calls the function. These differing options could cause a difference in the way that
std::string
is implemeted, how it's layed out in memory, etc.The DLL that contains the function call may have been built by a different version of the compiler than the DLL that calls the function. Again, same issue with differing implementations of
std::string
The DLL's and modules using std::string may not have been built using the
DLL version
of the C runtime library. If the DLL's/modules are not built and linked using the DLL version of the runtime library, the DLL will be using a different heap than the module. Any operation on std::string will be invalid, due to differing memory heaps being used.So in a nutshell, unless you can guarantee that
Then passing
std::string
as a parameter, and in general, passing any object that maintains dynamically allocated memory, may or will lead to runtime errors.