Why doesn't my admob banner hide when I go the next scene called ''Main''? I did everything what other people said on other threads..
This is my code:
using GoogleMobileAds.Api;
public class AdmobAds : MonoBehaviour {
private BannerView bannerView;
private void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxx";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
}
public void HideAd()
{
bannerView.Destroy ();
bannerView.Hide ();
}
void Start()
{
Scene currentScene = SceneManager.GetActiveScene ();
string sceneName = currentScene.name;
if (sceneName == "Menu")
{
RequestBanner ();
}
else if (sceneName == "Main")
{
bannerView.Destroy ();
bannerView.Hide ();
}
}
}
Also the ''public void HideAd'' is attachted to the start button, still it doesn't hide the banner..
What do I do?
The problem is in the
RequestBanner
function:The
bannerView
is a local variable and the newBannerView
instance will be stored to that localbannerView
variable instead of the globalbannerView
variable.You need that
BannerView
instance to be stored in the globalbannerView
variable.That should be changed to:
Another problem is here:
You are destroying
bannerView
before hiding it. It should be the other way around. You shouldHide
thenDestroy
thebannerView
. If fact, simply Hiding thebannerView
should be fine. You don't have toDestroy
it.